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464 5727 d 2 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
/trunk/apps/MeshEdit/CSCMatrixBuilder.h
458 5727 d 2 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
/trunk/apps/MeshEdit/meshedit.cpp
457 5727 d 2 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
456 5727 d 2 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
434 5951 d 5 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
/trunk/apps/MeshEdit/meshedit.cpp
417 5986 d 22 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
/trunk/src/CGLA/gel_rand.cpp
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/CGLA/CGLA.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/HashKey.cpp
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-mat/mat_test.cpp
/trunk/test/CGLA-vec/vec_test.cpp
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/Geometry-kdtree/kdtree-test.cpp
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/eigensolvertest.cpp
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/LinAlg-leastsq/leastsq-test.cpp
416 6043 d 0 h jab /trunk/ Minor changes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
415 6060 d 5 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/meshedit.cpp
412 6081 d 18 h jab /trunk/apps/MeshEdit/ A numberof changes  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
411 6082 d 0 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
/trunk/apps/MeshEdit/meshedit.cpp
409 6083 d 1 h jrf /trunk/ bashing Visual Studio warnings  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Util/ArgExtracter.h
406 6095 d 5 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
403 6096 d 1 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
402 6097 d 4 h mkm /trunk/ CMake files updated after jab's changes.  
/trunk/GELFindGlconsole.cmake
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
401 6099 d 6 h jab /trunk/ Some adjustments to the renderers.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
399 6100 d 16 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/wireframe.cpp
/trunk/apps/MeshEdit/wireframe.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
397 6102 d 0 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
/trunk/apps/MeshEdit/tri.frag
/trunk/apps/MeshEdit/tri.vert
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/wireframe.cpp
394 6103 d 2 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/tri.frag
/trunk/doc/CGLA-usage.tex
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/HMesh/x3d_save.cpp
391 6113 d 1 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
388 6117 d 15 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp

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