Subversion Repositories gelsvn

Rev

Rev 349 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
346 awk 1
#include "glass.hpp"
2
 
3
using namespace CGLA;
4
 
5
glass::glass(const CGLA::Vec3f& c, float ior)
6
: material(ior, 0.f), color_(c)
7
{
8
}
9
 
10
void glass::sample(const ray& r, hit_info& hi) const
11
{
12
	hi.ior = hi.inside ? 1.f / ior_ : ior_;
13
 
14
	//compute fresnel
15
	float f;
16
	float cosi = dot(-r.direction, hi.shading_normal);
17
	cosi = clamp(cosi, -1.f, 1.f);
18
	float sint = 1.f / hi.ior * std::sqrt(std::max(0.f, 1.f - cosi*cosi));
19
 
20
	if (sint > 1.f)
21
	{
22
		//total internal reflection
23
		f = 1.f;
24
	}
25
	else if (cosi < 0.)
26
	{
27
		f = 0.f;
28
	}
29
	else
30
	{
31
		float cost = std::sqrt(std::max(0.f, 1.f - sint * sint));
32
		cost = clamp(cost, -1.f, 1.f);
33
		f = fresnel_dielectric(cosi, cost, hi.ior);
34
 
35
		if (f < 0.f || f > 1.f)
36
			assert(false);
37
	}
38
 
39
	hi.reflection = f * color_;
40
	hi.refraction = (1.f - f) * color_;
41
}
42
 
43
//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007