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#include "matte.hpp"
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#include "matte.h"
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using namespace CGLA;
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using namespace CGLA;
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matte::matte(const CGLA::Vec3f& r) : material(1.f, 0.f), diffuse_(r)
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matte::matte(const CGLA::Vec3f& r) : material(1.f, 0.f), diffuse_(r)
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{
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{