Subversion Repositories gelsvn

Rev

Rev 349 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
346 awk 1
#include "omni.hpp"
2
 
3
using namespace CGLA;
4
 
5
#include "scene.hpp"
6
 
7
extern scene* current;
8
 
9
omni::omni(const CGLA::Vec3f& phi)
10
{
11
	set_power(phi);
12
}
13
 
14
void omni::set_power(const CGLA::Vec3f& phi)
15
{
16
	power_ = phi;
17
}
18
 
19
bool omni::sample(const ray& r,
20
				  const hit_info& hi, 
21
				  Vec3f& Li,
22
				  Vec3f& w) const
23
{
24
	Vec3f light_point(trs_[0][3], trs_[1][3], trs_[2][3]);
25
 
26
	w = normalize(light_point - hi.position);
27
	float r2 = sqr_length(light_point - hi.position);
28
 
29
	//send shadow feeler
30
	ray s;
31
	s.origin = hi.position + epsilon * w;
32
	s.direction = w;
33
	s.distance = std::sqrt(r2) - 2.f * epsilon;
34
	s.depth = r.depth + 1;
35
 
36
	if (current->intersect(s))
37
		return false;
38
 
39
	//compute radiance
40
	Li = power_ / (4.f * float(M_PI) * r2);
41
 
42
	return true;
43
}
44
 
45
//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007