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//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007
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#include <stdlib.h>
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#include <GL/glut.h>
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#include <CGLA/Vec2i.h>
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#include <CGLA/Vec3uc.h>
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#include "scene.hpp"
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#include "camera.hpp"
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#include "mesh.hpp"
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#include "omni.hpp"
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#include "matte.hpp"
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#include "plastic.hpp"
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#include "metal.hpp"
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#include "glass.hpp"
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#include "path_tracer.hpp"
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using namespace CGLA;
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//global pointer to the active scene
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scene* current;
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static path_tracer* renderer;
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const int width = 64*8;
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const int height = 64*8;
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static Vec3f* film;
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static Vec3uc* image;
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static Vec2i pixel(0);
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static bool done = false;
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static float gamma = 2.2f;
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static float exposure = 0.f;
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Vec3uc tonemap(const Vec3f& v)
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{
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Vec3f u = v * std::pow(2.f, exposure);
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float r = random() - 0.5f;
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Vec3uc I;
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for (int i=0; i<3; ++i)
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{
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float c = std::pow(u[i], 1.f / gamma);
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c = 255.f * c + 0.5f + r;
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I[i] = clamp(int(c), 0, 255);
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}
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return I;
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}
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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for (int j=0; j<height; ++j)
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for (int i=0; i<width; ++i)
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image[i + j*width] = tonemap(film[i + j*width]);
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glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
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glutSwapBuffers();
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GLenum e = glGetError();
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if (e != GL_NO_ERROR)
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{
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printf("OpenGL error: %s\n", gluErrorString(e));
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exit(EXIT_FAILURE);
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}
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}
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void reshape(GLint width, GLint height)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void special(int key, int x, int y)
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{
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switch (key)
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{
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case GLUT_KEY_LEFT:
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gamma = std::max(gamma - 0.1f, 0.5f);
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break;
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case GLUT_KEY_RIGHT:
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gamma = std::min(gamma + 0.1f, 5.f);
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break;
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case GLUT_KEY_DOWN:
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exposure = std::max(exposure - 0.1f, -10.f);
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break;
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case GLUT_KEY_UP:
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exposure = std::min(exposure + 0.1f, 10.f);
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break;
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}
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printf("Gamma: %.2f, exposure: %.2f\n", gamma, exposure);
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glutPostRedisplay();
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}
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void keyboard(unsigned char key, int x, int y)
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{
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switch (key)
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{
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case 27: //ESCAPE key
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exit(0);
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break;
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}
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}
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void idle(void)
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{
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for (int i=0; i<width*8 && !done; ++i)
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{
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Vec3f L = renderer->compute_pixel(pixel[0], pixel[1]);
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film[pixel[0] + pixel[1] * width] = L;
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//advance
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++pixel[0];
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if (pixel[0] == width)
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{
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pixel[0] = 0;
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++pixel[1];
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if (pixel[1] == height)
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{
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done = true;
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glutIdleFunc(NULL);
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}
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}
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}
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glutPostRedisplay();
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}
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int main(int argc, char* argv[])
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{
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//make the scene
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current = new scene;
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//setup some materials
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matte dull_white(Vec3f(0.5f, 0.5f, 0.5f));
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matte dull_gray(Vec3f(0.4f, 0.4f, 0.4f));
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matte dull_red(Vec3f(0.6f, 0.3f, 0.2f));
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matte dull_green(Vec3f(0.3f, 0.6f, 0.2f));
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matte dull_blue(Vec3f(0.2f, 0.2f, 0.6f));
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plastic glossy_white(Vec3f(0.4f, 0.4f, 0.4f), Vec3f(0.5f), 20.f);
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plastic glossy_purple(Vec3f(0.3f, 0.1f, 0.3f), Vec3f(0.65f), 8.f);
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plastic glossy_yellow(Vec3f(0.3f, 0.3f, 0.0f), Vec3f(0.65f), 32.f);
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//for exercise 2
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glass clear(Vec3f(0.99f, 0.99f, 0.99f), 1.5f);
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metal silver(Vec3f(0.9f, 0.9f, 0.9f), 22.f, 0.177f, 3.638f);
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//setup cornell box 1mx1mx1m
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mesh floor("../../data/cornell_box/floor.obj");
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floor.set_material(&glossy_white);
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current->insert(&floor);
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mesh ceiling("../../data/cornell_box/ceiling.obj");
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ceiling.set_material(&dull_gray);
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current->insert(&ceiling);
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mesh back("../../data/cornell_box/back.obj");
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back.set_material(&silver);
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current->insert(&back);
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mesh left("../../data/cornell_box/left.obj");
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left.set_material(&dull_red);
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current->insert(&left);
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mesh right("../../data/cornell_box/right.obj");
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right.set_material(&dull_blue);
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current->insert(&right);
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//add some objects to the box
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Mat4x4f tmp;
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mesh box1("../../data/cornell_box/box1.obj");
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tmp = rotation_Mat4x4f(YAXIS, -float(M_PI)/8.f);
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tmp = translation_Mat4x4f(Vec3f(-0.3f,0.f,-0.05f)) * tmp;
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box1.set_transform(tmp);
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box1.set_material(&dull_green);
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current->insert(&box1);
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mesh box2("../../data/cornell_box/box2.obj");
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tmp = translation_Mat4x4f(Vec3f(0.25f,0.f, -0.05f));
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box2.set_transform(tmp);
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box2.set_material(&glossy_purple);
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current->insert(&box2);
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mesh teapot("../../data/cornell_box/teapot1.obj");
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tmp = rotation_Mat4x4f(YAXIS, float(M_PI/4.f));
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tmp = translation_Mat4x4f(Vec3f(-0.25f,0.25f, -0.05)) * tmp;
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teapot.set_transform(tmp);
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teapot.set_material(&silver);
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current->insert(&teapot);
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mesh sphere1("../../data/cornell_box/sphere2.obj");
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tmp = translation_Mat4x4f(Vec3f(0.25f,0.45f,-0.05f));
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sphere1.set_transform(tmp);
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sphere1.set_material(&clear);
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current->insert(&sphere1);
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mesh sphere2("../../data/cornell_box/sphere2.obj");
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tmp = translation_Mat4x4f(Vec3f(0.22f,0.15f,0.25f));
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sphere2.set_transform(tmp);
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sphere2.set_material(&glossy_yellow);
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//current->insert(&sphere2);
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//light sources
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mesh quad_light("../../data/cornell_box/quad.obj");
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tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
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tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
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quad_light.set_transform(tmp);
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quad_light.set_exitance(Vec3f(300,300,300));
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current->insert(&quad_light);
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mesh quad_light1("../../data/cornell_box/quad.obj");
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tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
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tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
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quad_light1.set_transform(tmp);
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quad_light1.set_exitance(Vec3f(0,400,0));
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// current->insert(&quad_light1);
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mesh quad_light2("../../data/cornell_box/quad.obj");
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tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
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tmp = translation_Mat4x4f(Vec3f(-0.2f,0.99f,0.2f)) * tmp;
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quad_light2.set_transform(tmp);
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quad_light2.set_exitance(Vec3f(400,0,0));
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// current->insert(&quad_light2);
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mesh quad_light3("../../data/cornell_box/quad.obj");
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tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
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tmp = translation_Mat4x4f(Vec3f(0.2f,0.99f,0.2f)) * tmp;
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quad_light3.set_transform(tmp);
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quad_light3.set_exitance(Vec3f(0,0,400));
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// current->insert(&quad_light3);
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omni omni_light(Vec3f(30.f));
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omni_light.set_transform(translation_Mat4x4f(Vec3f(0.0f,0.95f,0.0f)));
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//current->insert(&omni_light);
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mesh sphere_light("../../data/cornell_box/small_sphere.obj");
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sphere_light.set_transform(translation_Mat4x4f(Vec3f(0.f,0.95f,0.f)));
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sphere_light.set_exitance(Vec3f(30.f/(4.f*float(M_PI)*0.01f*0.01f)));
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//current->insert(&sphere_light);
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//setup camera (eye, center, up, focal length)
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camera pentax(
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Vec3f(0.f,0.5f,2.0f),
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Vec3f(0.f,0.5f,0.5f),
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Vec3f(0,1,0),
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0.035f);
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current->set_camera(&pentax);
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//build acceleration structure
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current->initialize(8, 25);
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//create the renderer
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renderer = new path_tracer(width, height, true, 4);
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renderer->set_scene(current);
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//create the film
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film = new Vec3f[width * height];
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std::fill(film, film+width*height, Vec3f(0.3f));
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image = new Vec3uc[width * height];
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std::fill(image, image+width*height, Vec3uc(32,32,32));
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//init glut
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glutInit(&argc, argv);
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glutInitWindowSize(width, height);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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glutCreateWindow("Course 02566 - IMM DTU");
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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glutKeyboardFunc(keyboard);
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glutSpecialFunc(special);
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glutIdleFunc(idle);
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//Turn the flow of control over to GLUT
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glutMainLoop();
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//clean up
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delete current;
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delete renderer;
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return EXIT_SUCCESS;
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}
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