Rev 347 | Rev 355 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007
#include <stdlib.h>
#include <GL/glut.h>
#include <CGLA/Vec2i.h>
#include <CGLA/Vec3uc.h>
#include "scene.hpp"
#include "camera.hpp"
#include "mesh.hpp"
#include "omni.hpp"
#include "matte.hpp"
#include "plastic.hpp"
#include "metal.hpp"
#include "glass.hpp"
#include "path_tracer.hpp"
using namespace CGLA;
//global pointer to the active scene
scene* current;
static path_tracer* renderer;
const int width = 64*8;
const int height = 64*8;
static Vec3f* film;
static Vec3uc* image;
static Vec2i pixel(0);
static bool done = false;
static float dgamma = 2.2f;
static float dexposure = 0.f;
Vec3uc tonemap(const Vec3f& v)
{
Vec3f u = v * std::pow(2.f, dexposure);
float r = mt_random() - 0.5f;
Vec3uc I;
for (int i=0; i<3; ++i)
{
float c = std::pow(u[i], 1.f / dgamma);
c = 255.f * c + 0.5f + r;
I[i] = clamp(int(c), 0, 255);
}
return I;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
for (int j=0; j<height; ++j)
for (int i=0; i<width; ++i)
image[i + j*width] = tonemap(film[i + j*width]);
glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
glutSwapBuffers();
GLenum e = glGetError();
if (e != GL_NO_ERROR)
{
printf("OpenGL error: %s\n", gluErrorString(e));
exit(EXIT_FAILURE);
}
}
void reshape(GLint width, GLint height)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void special(int key, int x, int y)
{
switch (key)
{
case GLUT_KEY_LEFT:
dgamma = std::max(dgamma - 0.1f, 0.5f);
break;
case GLUT_KEY_RIGHT:
dgamma = std::min(dgamma + 0.1f, 5.f);
break;
case GLUT_KEY_DOWN:
dexposure = std::max(dexposure - 0.1f, -10.f);
break;
case GLUT_KEY_UP:
dexposure = std::min(dexposure + 0.1f, 10.f);
break;
}
printf("gamma: %.2f, exposure: %.2f\n", dgamma, dexposure);
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 27: //ESCAPE key
exit(0);
break;
}
}
void idle(void)
{
for (int i=0; i<width*8 && !done; ++i)
{
Vec3f L = renderer->compute_pixel(pixel[0], pixel[1]);
film[pixel[0] + pixel[1] * width] = L;
//advance
++pixel[0];
if (pixel[0] == width)
{
pixel[0] = 0;
++pixel[1];
if (pixel[1] == height)
{
done = true;
glutIdleFunc(NULL);
}
}
}
glutPostRedisplay();
}
int main(int argc, char* argv[])
{
//make the scene
current = new scene;
//setup some materials
matte dull_white(Vec3f(0.5f, 0.5f, 0.5f));
matte dull_gray(Vec3f(0.4f, 0.4f, 0.4f));
matte dull_red(Vec3f(0.6f, 0.3f, 0.2f));
matte dull_green(Vec3f(0.3f, 0.6f, 0.2f));
matte dull_blue(Vec3f(0.2f, 0.2f, 0.6f));
plastic glossy_white(Vec3f(0.4f, 0.4f, 0.4f), Vec3f(0.5f), 20.f);
plastic glossy_purple(Vec3f(0.3f, 0.1f, 0.3f), Vec3f(0.65f), 8.f);
plastic glossy_yellow(Vec3f(0.3f, 0.3f, 0.0f), Vec3f(0.65f), 32.f);
//for exercise 2
glass clear(Vec3f(0.99f, 0.99f, 0.99f), 1.5f);
metal silver(Vec3f(0.9f, 0.9f, 0.9f), 22.f, 0.177f, 3.638f);
//setup cornell box 1mx1mx1m
mesh floor("../../data/cornell_box/floor.obj");
floor.set_material(&glossy_white);
current->insert(&floor);
mesh ceiling("../../data/cornell_box/ceiling.obj");
ceiling.set_material(&dull_gray);
current->insert(&ceiling);
mesh back("../../data/cornell_box/back.obj");
back.set_material(&silver);
current->insert(&back);
mesh left("../../data/cornell_box/left.obj");
left.set_material(&dull_red);
current->insert(&left);
mesh right("../../data/cornell_box/right.obj");
right.set_material(&dull_blue);
current->insert(&right);
//add some objects to the box
Mat4x4f tmp;
mesh box1("../../data/cornell_box/box1.obj");
tmp = rotation_Mat4x4f(YAXIS, -float(M_PI)/8.f);
tmp = translation_Mat4x4f(Vec3f(-0.3f,0.f,-0.05f)) * tmp;
box1.set_transform(tmp);
box1.set_material(&dull_green);
current->insert(&box1);
mesh box2("../../data/cornell_box/box2.obj");
tmp = translation_Mat4x4f(Vec3f(0.25f,0.f, -0.05f));
box2.set_transform(tmp);
box2.set_material(&glossy_purple);
current->insert(&box2);
mesh teapot("../../data/cornell_box/teapot1.obj");
tmp = rotation_Mat4x4f(YAXIS, float(M_PI/4.f));
tmp = translation_Mat4x4f(Vec3f(-0.25f,0.25f, -0.05)) * tmp;
teapot.set_transform(tmp);
teapot.set_material(&silver);
current->insert(&teapot);
mesh sphere1("../../data/cornell_box/sphere2.obj");
tmp = translation_Mat4x4f(Vec3f(0.25f,0.45f,-0.05f));
sphere1.set_transform(tmp);
sphere1.set_material(&clear);
current->insert(&sphere1);
mesh sphere2("../../data/cornell_box/sphere2.obj");
tmp = translation_Mat4x4f(Vec3f(0.22f,0.15f,0.25f));
sphere2.set_transform(tmp);
sphere2.set_material(&glossy_yellow);
//current->insert(&sphere2);
//light sources
mesh quad_light("../../data/cornell_box/quad.obj");
tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
quad_light.set_transform(tmp);
quad_light.set_exitance(Vec3f(300,300,300));
current->insert(&quad_light);
mesh quad_light1("../../data/cornell_box/quad.obj");
tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
quad_light1.set_transform(tmp);
quad_light1.set_exitance(Vec3f(0,400,0));
// current->insert(&quad_light1);
mesh quad_light2("../../data/cornell_box/quad.obj");
tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
tmp = translation_Mat4x4f(Vec3f(-0.2f,0.99f,0.2f)) * tmp;
quad_light2.set_transform(tmp);
quad_light2.set_exitance(Vec3f(400,0,0));
// current->insert(&quad_light2);
mesh quad_light3("../../data/cornell_box/quad.obj");
tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
tmp = translation_Mat4x4f(Vec3f(0.2f,0.99f,0.2f)) * tmp;
quad_light3.set_transform(tmp);
quad_light3.set_exitance(Vec3f(0,0,400));
// current->insert(&quad_light3);
omni omni_light(Vec3f(30.f));
omni_light.set_transform(translation_Mat4x4f(Vec3f(0.0f,0.95f,0.0f)));
//current->insert(&omni_light);
mesh sphere_light("../../data/cornell_box/small_sphere.obj");
sphere_light.set_transform(translation_Mat4x4f(Vec3f(0.f,0.95f,0.f)));
sphere_light.set_exitance(Vec3f(30.f/(4.f*float(M_PI)*0.01f*0.01f)));
//current->insert(&sphere_light);
//setup camera (eye, center, up, focal length)
camera pentax(
Vec3f(0.f,0.5f,2.0f),
Vec3f(0.f,0.5f,0.5f),
Vec3f(0,1,0),
0.035f);
current->set_camera(&pentax);
//build acceleration structure
current->initialize(8, 25);
//create the renderer
renderer = new path_tracer(width, height, true, 1);
renderer->set_scene(current);
//create the film
film = new Vec3f[width * height];
std::fill(film, film+width*height, Vec3f(0.3f));
image = new Vec3uc[width * height];
std::fill(image, image+width*height, Vec3uc(32,32,32));
//init glut
glutInit(&argc, argv);
glutInitWindowSize(width, height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Course 02566 - IMM DTU");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutIdleFunc(idle);
//Turn the flow of control over to GLUT
glutMainLoop();
//clean up
delete current;
delete renderer;
return EXIT_SUCCESS;
}