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#include "plastic.hpp"
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#include "plastic.h"
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using namespace CGLA;
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using namespace CGLA;
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plastic::plastic(const CGLA::Vec3f& d, const CGLA::Vec3f& g, float s)
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plastic::plastic(const CGLA::Vec3f& d, const CGLA::Vec3f& g, float s)
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: material(1.6f, 0.f), diffuse_(d), glossy_(g), shininess_(s)
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: material(1.6f, 0.f), diffuse_(d), glossy_(g), shininess_(s)