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		cout << "Polygonizing, iso = " << iso << endl;
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		cout << "Polygonizing, iso = " << iso << endl;
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		Manifold mani;
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		Manifold mani;
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		if(cuberille)
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		if(cuberille)
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				cuberille_polygonize(grid, mani, iso, false);
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				cuberille_polygonize(grid, mani, iso, true);
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		else
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		else
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				mc_polygonize(grid, mani, iso);
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				mc_polygonize(grid, mani, iso);
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		cout << "Triangulating" << endl;
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		cout << "Triangulating" << endl;
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		shortest_edge_triangulate(mani);
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		shortest_edge_triangulate(mani);