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600 jab 1
solution "GEL"
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configurations { "Debug", "Release" }
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language "C++"
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function platformsettings() 
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  if _ACTION == "xcode4" then
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	xcodebuildsettings { "VALID_ARCHS = x86_64", 
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			"CLANG_CXX_LANGUAGE_STANDARD = \"c++0x\"", 
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			"CLANG_CXX_LIBRARY = \"libc++\"",
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			"DSTROOT = \"/\"" }
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	links {"OpenGL.framework", "vecLib.framework", "Cocoa.framework", "GLUT.framework" }
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  end
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  if _ACTION == "vs2010" then
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	links {"OpenGL32", "Glut32", "Lapack", "BLAS" }
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  end
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end
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project "GEL"
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kind     "SharedLib"
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files  { "src/**.h", "src/**.cpp", "src/**.c" }
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includedirs { "src" }
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platformsettings()
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project "GEL-tests"
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kind "ConsoleApp"
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files { "test/**.cpp" }
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includedirs { "src" }
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links { "GEL" }
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platformsettings()
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