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solution "GEL"
configurations { "Debug", "Release" }
language "C++"
function platformsettings()
if _ACTION == "xcode4" then
xcodebuildsettings { "VALID_ARCHS = x86_64",
"CLANG_CXX_LANGUAGE_STANDARD = \"c++0x\"",
"CLANG_CXX_LIBRARY = \"libc++\"",
"DSTROOT = \"/\"" }
links {"OpenGL.framework", "vecLib.framework", "Cocoa.framework", "GLUT.framework" }
end
if _ACTION == "vs2010" then
links {"OpenGL32", "Glut32", "Lapack", "BLAS" }
end
end
project "GEL"
kind "SharedLib"
files { "src/**.h", "src/**.cpp", "src/**.c" }
includedirs { "src" }
platformsettings()
project "GEL-tests"
kind "ConsoleApp"
files { "test/**.cpp" }
includedirs { "src" }
links { "GEL" }
platformsettings()