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325 6666 d 23 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
324 6667 d 21 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
323 6673 d 14 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
321 6675 d 10 h jab /trunk/ No log message.  
320 6682 d 21 h awk /trunk/src/CGLA/  
319 6683 d 10 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6683 d 10 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
317 6685 d 13 h awk /trunk/src/CGLA/  
316 6688 d 15 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
315 6688 d 21 h jab /trunk/ Some slight changes to QEM based decimation  
314 6721 d 21 h jrf /trunk/src/Geometry/  
313 6736 d 16 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6736 d 17 h jrf /trunk/src/Geometry/  
310 6736 d 17 h jrf /trunk/ BSPTree corrections  
309 6740 d 20 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
306 6742 d 17 h jrf /trunk/ quaternion_cleanup branch has been merged with main branch  
304 6742 d 20 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6754 d 19 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
295 6754 d 21 h jrf /trunk/src/Geometry/  
277 6834 d 22 h jrf /trunk/src/ The int_pow function in CGLA has been updated to run with O(log(n)) complexity.

The QuatTrackBall has been updated.
 
271 6848 d 19 h bj /trunk/ removed .vcproj and .sln files from SVN  
248 6894 d 20 h bj /trunk/src/CGLA/  
230 6932 d 17 h bj /trunk/src/Geometry/ resolving jab sloppyness ;-)  
229 6932 d 17 h bj /trunk/src/HMesh/ warnings removed  
223 6938 d 20 h bj /trunk/ resolved LIBC default lib issue with a #pragma
clapack.lib needs to have libc ignored
 
222 6950 d 15 h jab /trunk/src/ minor changes  
220 6950 d 18 h jab /trunk/ Fixed QEM problems  
219 6950 d 20 h bj /trunk/src/HMesh/ #include "Util/BinaryHeap.h" removed  
215 6951 d 18 h jab /trunk/src/HMesh/ Our version of QSlim has been greatly improved. It now performs
consistency checks to avoid bad edge collapses which will flip
triangles. Another fixed problem was a voracious memory hunger.

Fuzzy vector median smoothing has been added.

Other changes are minor.
 
214 6951 d 18 h jab /trunk/src/Geometry/ Load raw can now load a signed short volume
Elsewhere Vec3d has replaced Vec3f
 
211 7040 d 18 h jab /trunk/src/ Removed IMesh from documents  
206 7048 d 21 h jrf /trunk/src/CGLA/ Added a constructor to Vec3f taking a Vec4f as argument. The last element of the Vec4f is simply thrown away.

Added a Vec2ui. A 2D vector of unsigned integers is useful for specifying dimensions.
 
204 7084 d 20 h jrf /trunk/src/GLGraphics/ Minor bug corrected with respect to zero rotation  
203 7087 d 22 h jrf /trunk/src/Geometry/ pragmas corrected  
198 7091 d 19 h bj /trunk/ Added Visual Studio 2005 compatibility  
197 7092 d 18 h jrf /trunk/src/CGLA/ Redefinition of CGLA::isnan to have better cross platform support  
196 7092 d 19 h jrf /trunk/src/CGLA/ cgla_nan() has been corrected. A minor bug caused it to return 0.0 rather than nan ...  
195 7092 d 22 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
192 7098 d 21 h jab /trunk/ I made some changes to the polygonizer.  
191 7098 d 22 h jab /trunk/ So some changes have been made. Things are partly foobar in the volume
polygonizer and the trilinfilter. There is a dilemma - it is hard to
allow trilinear interpolation of vectors while disallowing gradient
computation of unsigned entities.