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600 4646 d 8 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4647 d 2 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4647 d 13 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4647 d 13 h jab / Some console stuff was not up to the right version  
595 4647 d 14 h jab /trunk/src/ Merged version  
594 4647 d 14 h jab /trunk/src/GLGraphics/ Resolved conflicts  
570 4751 d 2 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
569 4797 d 0 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)  
567 4902 d 22 h jrf /trunk/src/Geometry/ adding area information to TriMesh  
563 4943 d 10 h awk /trunk/  
561 4960 d 5 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 5044 d 11 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
554 5138 d 13 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
541 5330 d 1 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
540 5335 d 0 h jrf /trunk/src/Util/ Undoing an unnecessary part of the previous bug fix.  
539 5339 d 23 h jrf /trunk/src/Util/ Bug fix: Inserting a check for empty string in XmlParser.  
521 5424 d 6 h s042372 /trunk/src/HMesh/ minor bugfixes  
510 5516 d 2 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  
503 5605 d 11 h jrf /trunk/src/GLGraphics/ correction in comment  
502 5605 d 11 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  

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