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Rev Age Author Path Log message Diff
339 6501 d 17 h jab /trunk/src/GLGraphics/ Added ply view to OBJViewer  
338 6501 d 17 h jab /trunk/src/Geometry/ Added ply view to OBJViewer  
336 6503 d 12 h jab /trunk/ Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value.
 
334 6552 d 16 h jab /trunk/src/Geometry/ Slight changes to doc.  
332 6622 d 7 h jab /trunk/src/HMesh/ Added functions for subdividing (Catmull Clark topological splits - but
not averaging) and closing holes simply by turning holes into boundary
polygons.
 
331 6643 d 14 h jab /trunk/src/ Added a draw function for HMesh  
330 6658 d 11 h jab /trunk/src/Geometry/ Some changes to the KDTree  
327 6678 d 17 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
325 6678 d 18 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
324 6679 d 15 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
323 6685 d 9 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
321 6687 d 5 h jab /trunk/ No log message.  
320 6694 d 15 h awk /trunk/src/CGLA/  
319 6695 d 5 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6695 d 5 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
317 6697 d 8 h awk /trunk/src/CGLA/  
316 6700 d 9 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
315 6700 d 15 h jab /trunk/ Some slight changes to QEM based decimation  
314 6733 d 16 h jrf /trunk/src/Geometry/  
313 6748 d 10 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 

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