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Rev Age Author Path Log message Diff
691 3751 d 1 h jerf /trunk/src/GLGraphics/ needed to compile with VS2013  
629 4444 d 6 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4471 d 7 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4495 d 1 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4510 d 7 h awkr /trunk/src/GLGraphics/ Added missing include.  
624 4526 d 13 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4556 d 11 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4604 d 1 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4605 d 23 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
618 4611 d 9 h jab /trunk/ Some changes to make curvature visualization work  
614 4612 d 10 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
612 4612 d 13 h jrf /trunk/src/Geometry/ correcting bug in last commit  
610 4612 d 14 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4612 d 14 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4614 d 22 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4614 d 22 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4614 d 23 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4618 d 10 h jab /trunk/  
603 4619 d 8 h jab /trunk/ Made it work with cmake  
601 4621 d 1 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 

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