Subversion Repositories gelsvn

Rev

Rev 43 | Rev 89 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
2 bj 1
#ifndef __CGLA_MAT4X4_H__
2
#define __CGLA_MAT4X4_H__
3
 
4
#include "ExceptionStandard.h"
5
#include "CGLA.h"
6
#include "Vec3f.h"
7
#include "Vec3Hf.h"
8
#include "Vec4f.h"
9
#include "ArithSqMat4x4Float.h"
10
 
11
 
12 jab 12
namespace CGLA 
13
{
2 bj 14
 
15
 
12 jab 16
  /** Four by four float matrix.
17
      This class is useful for transformations such as perspective projections 
18
      or translation where 3x3 matrices do not suffice. */
19
  class Mat4x4f: public ArithSqMat4x4Float<Vec4f, Mat4x4f>
20
    {
21
    public:
2 bj 22
 
12 jab 23
      /// Construct a Mat4x4f from four Vec4f vectors
24
      Mat4x4f(Vec4f _a, Vec4f _b, Vec4f _c, Vec4f _d): 
25
	ArithSqMat4x4Float<Vec4f, Mat4x4f> (_a,_b,_c,_d) {}
2 bj 26
 
12 jab 27
      /// Construct the NaN matrix
28
      Mat4x4f() {}
2 bj 29
 
12 jab 30
      /// Construct a matrix with identical elements.
43 jrf 31
      explicit Mat4x4f(float a) : ArithSqMat4x4Float<Vec4f, Mat4x4f> (a) {}
12 jab 32
    };
10 jab 33
 
12 jab 34
  /// Create a rotation _matrix. Rotates about one of the major axes.
35
  Mat4x4f rotation_Mat4x4f(CGLA::Axis axis, float angle);
10 jab 36
 
12 jab 37
  /// Create a translation matrix
38
  Mat4x4f translation_Mat4x4f(const Vec3f&);
2 bj 39
 
12 jab 40
  /// Create a scaling matrix.
41
  Mat4x4f scaling_Mat4x4f(const Vec3f&);
2 bj 42
 
12 jab 43
  /// Create an identity matrix.
44
  inline Mat4x4f identity_Mat4x4f()
45
    {
46
      return Mat4x4f(Vec4f(1,0,0,0), 
47
		     Vec4f(0,1,0,0), 
48
		     Vec4f(0,0,1,0), 
49
		     Vec4f(0,0,0,1));
50
    }
50 jrf 51
 
52
  /** Compute inverse assuming that the upper-left 3x3 sub-matrix is
53
      orthonormal (which is the case if the transformation is only
54
      a concatenation of rotations and translations).
55
  */
56
  inline Mat4x4f invert_ortho(const Mat4x4f& m)
57
  {
58
    Vec3f rx(m[0][0], m[1][0], m[2][0]);
59
    Vec3f ry(m[0][1], m[1][1], m[2][1]);
60
    Vec3f rz(m[0][2], m[1][2], m[2][2]);
61
    Vec3f t(m[0][3], m[1][3], m[2][3]);
62
 
63
    return Mat4x4f(Vec4f(rx, -dot(t, rx)),
64
		   Vec4f(ry, -dot(t, ry)),
65
		   Vec4f(rz, -dot(t, rz)),
66
		   Vec4f(0.0, 0.0, 0.0, 1.0));
67
  }   
2 bj 68
}
69
#endif
70
 
71
 
72
 
73
 
74
 
75
 
76