Rev 2 | Rev 306 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
#include <algorithm>
#include "Vec3f.h"
#include "Vec3d.h"
#include "Vec3Hf.h"
#include "Quaternion.h"
using namespace std;
namespace CGLA
{
Vec3f::Vec3f(const Quaternion& q):
ArithVec3Float<float,Vec3f>(q.qv[0],q.qv[1],q.qv[2]) {}
Vec3f::Vec3f(const Vec3d& v):
ArithVec3Float<float,Vec3f>(static_cast<float>(v[0]),
static_cast<float>(v[1]),
static_cast<float>(v[2])) {}
Vec3f::Vec3f(const Vec4f& v):
ArithVec3Float<float,Vec3f>(v[0],v[1],v[2]) {}
}