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#ifndef __CGLA_VEC4D_H__
#define __CGLA_VEC4D_H__
#include "Vec3d.h"
#include "ArithVec4Float.h"
namespace CGLA {
/** A four dimensional floating point vector.
This class is also used (via typedef) for
homogeneous vectors.
*/
class Vec4d: public ArithVec4Float<float,Vec4d>
{
public:
/// Construct a (0,0,0,0) homogenous Vector
Vec4d(): ArithVec4Float<float,Vec4d>(0,0,0,0.0) {}
/// Construct a (0,0,0,0) homogenous Vector
explicit Vec4d(float _a): ArithVec4Float<float,Vec4d>(_a,_a,_a,_a) {}
/// Construct a 4D vector
Vec4d(float _a, float _b, float _c, float _d):
ArithVec4Float<float,Vec4d>(_a,_b,_c,_d) {}
/// Construct a homogenous vector (a,b,c,1)
Vec4d(float _a, float _b, float _c):
ArithVec4Float<float,Vec4d>(_a,_b,_c,1.0) {}
/// Construct a homogenous vector from a non-homogenous.
explicit Vec4d(const Vec3d& v):
ArithVec4Float<float,Vec4d>(v[0],v[1],v[2],1.0) {}
/// Construct a homogenous vector from a non-homogenous.
explicit Vec4d(const Vec3d& v,float _d):
ArithVec4Float<float,Vec4d>(v[0],v[1],v[2],_d) {}
operator Vec3d() const
{
float k = 1.0/(*this)[3];
return Vec3d((*this)[0]*k,(*this)[1]*k,(*this)[2]*k);
}
};
}
#endif