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#ifndef __CGLA_VEC4F_H__
#define __CGLA_VEC4F_H__

#include "Vec3f.h"
#include "ArithVec4Float.h"

namespace CGLA {

        /** A four dimensional floating point vector. 
                        This class is also used (via typedef) for
                        homogeneous vectors.
        */

        class Vec4f: public ArithVec4Float<float,Vec4f>
        {
        public:
  
                /// Construct a (0,0,0,0) homogenous Vector
                Vec4f(): ArithVec4Float<float,Vec4f>(0,0,0,0.0) {}

                /// Construct a (0,0,0,0) homogenous Vector
                explicit Vec4f(float _a): ArithVec4Float<float,Vec4f>(_a,_a,_a,_a) {}

                /// Construct a 4D vector
                Vec4f(float _a, float _b, float _c, float _d): 
                        ArithVec4Float<float,Vec4f>(_a,_b,_c,_d) {}

                /// Construct a homogenous vector (a,b,c,1)
                Vec4f(float _a, float _b, float _c): 
                        ArithVec4Float<float,Vec4f>(_a,_b,_c,1.0) {}

                /// Construct a homogenous vector from a non-homogenous.
                explicit Vec4f(const Vec3f& v): 
                        ArithVec4Float<float,Vec4f>(v[0],v[1],v[2],1.0) {}

                /// Construct a homogenous vector from a non-homogenous.
                explicit Vec4f(const Vec3f& v,float _d): 
                        ArithVec4Float<float,Vec4f>(v[0],v[1],v[2],_d) {}

                operator Vec3f() const
                {
                        float k = 1.0f/(*this)[3];
                        return Vec3f((*this)[0]*k,(*this)[1]*k,(*this)[2]*k);
                }
        };
}
#endif