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555 5000 d 11 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
/trunk/src/GLGraphics/stb_image.c
/trunk/src/GLGraphics/stb_image.h
/trunk/src/GLGraphics/stb_image_write.c
/trunk/src/GLGraphics/stb_image_write.h
/trunk/src/GLGraphics/stb_image_aug.c
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/stbi_DDS_aug.h
503 5561 d 11 h jrf /trunk/src/GLGraphics/ correction in comment  
/trunk/src/GLGraphics/glsl_shader.cpp
502 5561 d 11 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
492 5598 d 10 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/load.h
449 5883 d 15 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
447 5887 d 9 h jab /trunk/src/GLGraphics/ Fixed some include guards  
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/glsl_shader.h
441 5887 d 9 h jab /trunk/src/GLGraphics/ Loads textures now via SOIL  
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
432 5920 d 13 h jab /trunk/src/GLGraphics/ Allows drawing of Indexed face sets  
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
424 5933 d 13 h jrf /trunk/src/GLGraphics/ tab to space indentation  
/trunk/src/GLGraphics/GLViewController.cpp
414 6037 d 4 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
409 6052 d 9 h jrf /trunk/ bashing Visual Studio warnings  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Util/ArgExtracter.h
402 6066 d 12 h mkm /trunk/ CMake files updated after jab's changes.  
/trunk/GELFindGlconsole.cmake
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
400 6070 d 0 h jab /trunk/ Some minor changes.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/draw.h
396 6071 d 8 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
394 6072 d 10 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/tri.frag
/trunk/doc/CGLA-usage.tex
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/HMesh/x3d_save.cpp
392 6082 d 9 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/HMesh/load.cpp
/trunk/src/HMesh/x3d_load.cpp
385 6094 d 7 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
/trunk/CMakeLists.txt
/trunk/GELConfig.cmake.in
/trunk/GELFindGlew.cmake
/trunk/GELFindGlut.cmake
/trunk/GELFindLapack.cmake
/trunk/GELUse.cmake
/trunk/apps/BloomenthalPolygonize/CMakeLists.txt
/trunk/apps/BoundaryCollapse/CMakeLists.txt
/trunk/apps/Decimator/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/VolumePolygonize/CMakeLists.txt
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
/trunk/apps/BoundaryCollapse/boundary_collapse.cpp
/trunk/src/Geometry/Polygonizer.cpp
373 6113 d 10 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/wireframe.cpp
/trunk/apps/Pathtracer/core.h
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/RangeScanViewer/plyfile.c
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_helper.c
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/tessellate.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/ArgExtracter.h
372 6113 d 13 h jab /trunk/ Minor changes to draw and the Xcode project  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
369 6114 d 8 h jab /trunk/src/GLGraphics/ The SOIL - simple opengl image library is in the public domain. I added it to
GEL because it is much simpler to use and more compact than DevIL.
By including it in the actual GEL distribution, we also lower the number
of external dependencies by 1 while slightly increasing compilation time.
 
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_DXT.c
/trunk/src/GLGraphics/image_DXT.h
/trunk/src/GLGraphics/image_helper.c
/trunk/src/GLGraphics/image_helper.h
/trunk/src/GLGraphics/stb_image_aug.c
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
/trunk/src/GLGraphics/test_SOIL.cpp

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