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600 4601 d 1 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
598 4602 d 6 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4602 d 6 h jab / Some console stuff was not up to the right version  
594 4602 d 7 h jab /trunk/src/GLGraphics/ Resolved conflicts  
563 4898 d 3 h awk /trunk/  
561 4914 d 22 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 4999 d 4 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
503 5560 d 4 h jrf /trunk/src/GLGraphics/ correction in comment  
502 5560 d 4 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
492 5597 d 3 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
449 5882 d 9 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
447 5886 d 2 h jab /trunk/src/GLGraphics/ Fixed some include guards  
441 5886 d 3 h jab /trunk/src/GLGraphics/ Loads textures now via SOIL  
432 5919 d 6 h jab /trunk/src/GLGraphics/ Allows drawing of Indexed face sets  
424 5932 d 6 h jrf /trunk/src/GLGraphics/ tab to space indentation  
414 6035 d 21 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
409 6051 d 2 h jrf /trunk/ bashing Visual Studio warnings  
402 6065 d 5 h mkm /trunk/ CMake files updated after jab's changes.  
400 6068 d 17 h jab /trunk/ Some minor changes.  
396 6070 d 1 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 

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