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#include <CGLA/Vec3f.h>
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#include <CGLA/Vec3f.h>
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#include <HMesh/Manifold.h>
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#include <HMesh/Manifold.h>
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namespace GLGraphics
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namespace GLGraphics
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{
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{
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	/// Class for ID buffer based wireframe rendering. Handles all types of gons. Use with Manifold
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	class IDBufferWireframeRenderer
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	class IDBufferWireframeRenderer
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		{
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		{
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			HMesh::Manifold& mesh;
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			HMesh::Manifold& mesh;
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			GLint id_attrib;
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			GLint id_attrib;