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ManifoldRenderer.cpp
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618
4582 d 8 h
jab
/trunk/
Some changes to make curvature visualization work
614
4583 d 9 h
jab
/trunk/
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.
607
4585 d 21 h
jrf
/trunk/
removing Visual Studio warnings and some CMake problems
601
4592 d 0 h
jab
/trunk/
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
594
4595 d 13 h
jab
/trunk/src/GLGraphics/
Resolved conflicts
587
4602 d 12 h
jab
/branches/ctl/hmesh_vector/
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
584
4607 d 14 h
jab
/branches/ctl/hmesh_vector/
Number of minor changes
572
4677 d 8 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
566
4862 d 7 h
jab
/branches/ctl/hmesh_vector/
Many minor changes
557
4950 d 9 h
jab
/branches/ctl/hmesh_vector/src/GLGraphics/
Moved the Renderer classes for Manifold to GLGraphics