Subversion Repositories gelsvn

Rev

Rev 178 | Rev 299 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
147 jab 1
#include <iostream>
2
#include "CGLA/CGLA.h"
3
#include "QuatTrackBall.h"
4
 
5
#include "gel_glu.h"
6
#include "GLViewController.h"
7
 
8
 
9
using namespace std;
10
using namespace CGLA;
11
 
152 jab 12
namespace GLGraphics
147 jab 13
{
14
 
15
    QuatTrackBall::QuatTrackBall(const Vec3f& _centre, 
16
			 float _eye_dist,
17
			 unsigned _width, 
18
			 unsigned _height):
19
	centre(_centre), width(_width), height(_height), 
20
	scale(0.5*_eye_dist), eye_dist(_eye_dist)
21
	{
22
	// This size should really be based on the distance from the center of
23
	// rotation to the point on the object underneath the mouse.  That
24
	// point would then track the mouse as closely as possible.  This is a
25
	// simple example, though, so that is left as an exercise.
26
	ballsize = 2.0f;
27
	screen_centre = Vec2i(width/2, height/2);
28
	qrot = Quaternion(0.0, 0.0, 0.0, 1.0);
29
	qinc = Quaternion(0.0, 0.0, 0.0, 1.0);
30
	trans = Vec2f(0.0, 0.0);
31
    }
32
 
33
    void QuatTrackBall::grab_ball(TrackBallAction act, const Vec2i& v)
34
    {
35
	set_position(scalePoint(v));
36
	current_action = act;
37
    }
38
 
39
    void QuatTrackBall::roll_ball(const Vec2i& v)
40
    {
41
	Vec2f w = scalePoint(v); 
42
 
43
	switch (current_action) 
44
	{
45
			case ROTATE_ACTION:
46
	    rotate(w);
47
	    break;
48
 
49
			case PAN_ACTION:
50
	    pan(w);
51
	    break;
52
 
53
			case ZOOM_ACTION:
54
	    zoom(w);
55
	    break;
56
	}
57
	last_pos = w;	
58
    }
59
 
60
    // Call this when the user does a mouse down.  
61
    // Stop the trackball glide, then remember the mouse
62
    // down point (for a future rotate, pan or zoom).
63
    void QuatTrackBall::set_position(const Vec2f& _last_pos) 
64
    {
65
	stop_spin();
66
	last_pos = _last_pos;
67
    }
68
 
69
    // Rotationaly spin the trackball by the current increment.
70
    // Use this to implement rotational glide.
71
    void QuatTrackBall::do_spin() 
72
    {
73
	qrot = qrot*qinc;
74
    }
75
 
76
    // Cease any rotational glide by zeroing the increment.
77
    void QuatTrackBall::stop_spin() 
78
    {
79
	qinc.set(0.0, 0.0, 0.0, 1.0);
80
    }
81
 
82
    void QuatTrackBall::rotate(const Vec2f& new_v) 
83
    {
84
	calcRotation(new_v);
85
	do_spin();	
86
    }
87
 
88
    void QuatTrackBall::pan(const Vec2f& new_v) 
89
    {
90
	trans += (new_v - last_pos) * Vec2f(scale[0], scale[1]);
91
    }
92
 
93
    void QuatTrackBall::zoom(const Vec2f& new_v) 
94
    {
95
	eye_dist += (new_v[1] - last_pos[1]) * scale[2];
96
	eye_dist = max(eye_dist, 0.01f);
97
    }
98
 
99
    void QuatTrackBall::calcRotation(const Vec2f& new_pos) 
100
    {
101
	// Check for zero rotation
102
	if (new_pos == last_pos) 
204 jrf 103
	    qinc = Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
147 jab 104
	else
105
	{
106
		// Form two vectors based on input points, find rotation axis
107
		Vec3f p1 = Vec3f(new_pos[0], new_pos[1], projectToSphere(new_pos));
108
		Vec3f p2 = Vec3f(last_pos[0], last_pos[1], projectToSphere(last_pos));
109
 
110
		Vec3f q = cross(p1, p2);		/* axis of rotation from p1 and p2 */
111
		float L = sqrt(1.0f-dot(q,q) / (dot(p1,p1) * dot(p2,p2)));
112
 
113
		q.normalize();				/* q' = axis of rotation */
114
		q *= sqrt((1 - L)/2);	/* q' = q' * sin(phi) */
115
 
116
		qinc.set(q[0],q[1],q[2],sqrt((1 + L)/2));
117
	    }
118
    }
119
 
120
    // Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
121
    // if we are away from the center of the sphere.
122
    float QuatTrackBall::projectToSphere(const Vec2f& v) 
123
    {
124
	float d, t, z;
125
 
126
	d = v.length();
127
 
128
	// Inside sphere 
129
	if (d < ballsize * 0.70710678118654752440) {   
130
	    z = sqrt(ballsize*ballsize - d*d);
131
	}
132
	// On hyperbola 
133
	else {           
134
	    t = ballsize / 1.41421356237309504880;
135
	    z = t*t / d;
136
	}
137
 
138
	return z;
139
    }
140
 
141
    // Scales integer point to the range [-1, 1]
142
    Vec2f QuatTrackBall::scalePoint(const Vec2i& v) const
143
    {
144
	Vec2f w(v[0],height - v[1]);
145
	w -= Vec2f(screen_centre);
146
	w /= Vec2f(width,height);
147
	w = CGLA::v_min(Vec2f(1.0f), CGLA::v_max(Vec2f(-1), 2*w));
148
	return w; 
149
    }
150
 
151
    void QuatTrackBall::get_view_param(Vec3f& eye, Vec3f& _centre, Vec3f& up) const
152
    {
153
	up  = qrot.apply(Vec3f(0,1,0));
154
	Vec3f right = qrot.apply(Vec3f(1,0,0));
155
	_centre = centre - up * trans[1] - right * trans[0]; 
156
	eye = qrot.apply(Vec3f(0,0,1)*eye_dist) + _centre;
157
    }
158
 
159
 
160
    // Modify the current gl matrix by the trackball rotation and translation.
161
    void QuatTrackBall::set_gl_modelview() const
162
    {
163
	glMatrixMode(GL_MODELVIEW);
164
	glLoadIdentity();
165
	Vec3f eye;
166
	Vec3f _centre;
167
	Vec3f up;
168
	get_view_param(eye, _centre, up);
169
	gluLookAt(eye[0], eye[1], eye[2],
170
		  _centre[0], _centre[1], _centre[2], 
171
		  up[0],up[1],up[2]);
172
    }
173
 
174
    bool QuatTrackBall::is_spinning() const
175
    {
176
	static const Quaternion null_quat(0,0,0,1);
177
	if(!(qinc == null_quat))
178
	    return true;
179
	return false;
180
    }
181
}