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/*
* wireframe.h
* GEL
*
* Created by J. Andreas Bærentzen on 05/08/08.
* Copyright 2008 __MyCompanyName__. All rights reserved.
*
*/
#ifndef __GLGRAPHICS_SINGLE_PASS_WIREFRAME__
#define __GLGRAPHICS_SINGLE_PASS_WIREFRAME__
#include <GL/glew.h>
#include <CGLA/Vec3f.h>
namespace GLGraphics
{
/** Class for wireframe rendering. Enable it will case all triangles to be drawn to be drawn as
wireframe. Only triangles are supported, but it is fast. */
class SinglePassWireframeRenderer
{
GLhandleARB prog, old_prog;
public:
/// The constructor creates the wireframe shader program. It is static so the program is shared.
SinglePassWireframeRenderer();
/// Enable the wireframe shader with an optional line color
bool enable(const CGLA::Vec3f& line_color = CGLA::Vec3f(1,0,0));
/// Switch back to the shader program which was enabled at the time of calling enable.
void disable();
};
}
#endif
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