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	void draw(const Geometry::IndexedFaceSet& geometry);
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	void draw(const Geometry::IndexedFaceSet& geometry);
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	/// Draw a triangles mesh. Inefficient function that should be compiled into a display list.
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	/// Draw a triangles mesh. Inefficient function that should be compiled into a display list.
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	void draw(const Geometry::TriMesh& tm, bool per_vertex_norms=true);
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	void draw(const Geometry::TriMesh& tm, bool per_vertex_norms=true);
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	/// Load textures if available
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	void load_textures(Geometry::TriMesh& tm);	
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	/// Draw a HMesh Manifold. Inefficient and should be compiled into display list
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	/// Draw a HMesh Manifold. Inefficient and should be compiled into display list
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	void draw(HMesh::Manifold& m, bool per_vertex_norms=true);
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	void draw(HMesh::Manifold& m, bool per_vertex_norms=true);
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	/// Draw an axis aligned bounding box
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	/// Draw an axis aligned bounding box