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gel_glut.h
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603
4589 d 23 h
jab
/trunk/
Made it work with cmake
601
4591 d 17 h
jab
/trunk/
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
594
4595 d 6 h
jab
/trunk/src/GLGraphics/
Resolved conflicts
492
5590 d 2 h
jrf
/trunk/
Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
186
7099 d 23 h
jab
/trunk/src/
Fixed a bug in gel_glut.h and made TrilinFilter more portable.
178
7107 d 0 h
bj
/trunk/
merged restructuring branch
147
7143 d 4 h
jab
/branches/restructuring/src/GLGraphics/
This is the contents of the Graphics directory moved to GLGraphics