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600 4607 d 12 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
598 4608 d 17 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4608 d 17 h jab / Some console stuff was not up to the right version  
594 4608 d 18 h jab /trunk/src/GLGraphics/ Resolved conflicts  
563 4904 d 14 h awk /trunk/  
561 4921 d 9 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 5005 d 15 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
503 5566 d 15 h jrf /trunk/src/GLGraphics/ correction in comment  
502 5566 d 15 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
492 5603 d 14 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
449 5888 d 19 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
447 5892 d 13 h jab /trunk/src/GLGraphics/ Fixed some include guards  
441 5892 d 14 h jab /trunk/src/GLGraphics/ Loads textures now via SOIL  
432 5925 d 17 h jab /trunk/src/GLGraphics/ Allows drawing of Indexed face sets  
424 5938 d 17 h jrf /trunk/src/GLGraphics/ tab to space indentation  
414 6042 d 8 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
409 6057 d 13 h jrf /trunk/ bashing Visual Studio warnings  
402 6071 d 16 h mkm /trunk/ CMake files updated after jab's changes.  
400 6075 d 4 h jab /trunk/ Some minor changes.  
396 6076 d 12 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6077 d 14 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6087 d 13 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
385 6099 d 11 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
373 6118 d 14 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
372 6118 d 17 h jab /trunk/ Minor changes to draw and the Xcode project  
369 6119 d 12 h jab /trunk/src/GLGraphics/ The SOIL - simple opengl image library is in the public domain. I added it to
GEL because it is much simpler to use and more compact than DevIL.
By including it in the actual GEL distribution, we also lower the number
of external dependencies by 1 while slightly increasing compilation time.
 
368 6120 d 11 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
362 6261 d 4 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
344 6420 d 12 h jab /trunk/ The power eigensolution method was slightly broken. It seems to work now.  
339 6483 d 17 h jab /trunk/src/GLGraphics/ Added ply view to OBJViewer  
331 6625 d 14 h jab /trunk/src/ Added a draw function for HMesh  
324 6661 d 16 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
321 6669 d 5 h jab /trunk/ No log message.  
299 6748 d 14 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
277 6828 d 17 h jrf /trunk/src/ The int_pow function in CGLA has been updated to run with O(log(n)) complexity.

The QuatTrackBall has been updated.
 
271 6842 d 14 h bj /trunk/ removed .vcproj and .sln files from SVN  
204 7078 d 16 h jrf /trunk/src/GLGraphics/ Minor bug corrected with respect to zero rotation  
198 7085 d 15 h bj /trunk/ Added Visual Studio 2005 compatibility  
195 7086 d 17 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
190 7102 d 16 h bj /trunk/ updated vcproj/sln files