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Rev Age Author Path Log message Diff
319 6710 d 23 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6710 d 23 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
315 6716 d 9 h jab /trunk/ Some slight changes to QEM based decimation  
314 6749 d 10 h jrf /trunk/src/Geometry/  
313 6764 d 4 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6764 d 5 h jrf /trunk/src/Geometry/  
310 6764 d 6 h jrf /trunk/ BSPTree corrections  
309 6768 d 8 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
304 6770 d 8 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6782 d 7 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
295 6782 d 9 h jrf /trunk/src/Geometry/  
271 6876 d 7 h bj /trunk/ removed .vcproj and .sln files from SVN  
230 6960 d 6 h bj /trunk/src/Geometry/ resolving jab sloppyness ;-)  
222 6978 d 4 h jab /trunk/src/ minor changes  
220 6978 d 6 h jab /trunk/ Fixed QEM problems  
214 6979 d 6 h jab /trunk/src/Geometry/ Load raw can now load a signed short volume
Elsewhere Vec3d has replaced Vec3f
 
203 7115 d 10 h jrf /trunk/src/Geometry/ pragmas corrected  
198 7119 d 8 h bj /trunk/ Added Visual Studio 2005 compatibility  
195 7120 d 10 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
191 7126 d 10 h jab /trunk/ So some changes have been made. Things are partly foobar in the volume
polygonizer and the trilinfilter. There is a dilemma - it is hard to
allow trilinear interpolation of vectors while disallowing gradient
computation of unsigned entities.
 

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