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Rev Age Author Path Log message Diff
319 6728 d 17 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6728 d 17 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
315 6734 d 3 h jab /trunk/ Some slight changes to QEM based decimation  
314 6767 d 4 h jrf /trunk/src/Geometry/  
313 6781 d 22 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6782 d 0 h jrf /trunk/src/Geometry/  
310 6782 d 0 h jrf /trunk/ BSPTree corrections  
309 6786 d 2 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
304 6788 d 2 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6800 d 2 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
295 6800 d 3 h jrf /trunk/src/Geometry/  
271 6894 d 1 h bj /trunk/ removed .vcproj and .sln files from SVN  
230 6978 d 0 h bj /trunk/src/Geometry/ resolving jab sloppyness ;-)  
222 6995 d 22 h jab /trunk/src/ minor changes  
220 6996 d 1 h jab /trunk/ Fixed QEM problems  
214 6997 d 0 h jab /trunk/src/Geometry/ Load raw can now load a signed short volume
Elsewhere Vec3d has replaced Vec3f
 
203 7133 d 4 h jrf /trunk/src/Geometry/ pragmas corrected  
198 7137 d 2 h bj /trunk/ Added Visual Studio 2005 compatibility  
195 7138 d 4 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
191 7144 d 5 h jab /trunk/ So some changes have been made. Things are partly foobar in the volume
polygonizer and the trilinfilter. There is a dilemma - it is hard to
allow trilinear interpolation of vectors while disallowing gradient
computation of unsigned entities.
 

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