443 |
5879 d 11 h |
jab |
/trunk/src/Geometry/ |
Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name |
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/trunk/src/Geometry/AABox.h /trunk/src/Geometry/AncestorGrid.h /trunk/src/Geometry/BBox.h /trunk/src/Geometry/BSPTree.h /trunk/src/Geometry/BoundingINode.h /trunk/src/Geometry/BoundingLNode.h /trunk/src/Geometry/BoundingNode.h /trunk/src/Geometry/BoundingTree.h /trunk/src/Geometry/Cell.h /trunk/src/Geometry/GradientFilter.h /trunk/src/Geometry/GridAlgorithm.h /trunk/src/Geometry/HGrid.h /trunk/src/Geometry/IndexedFaceSet.h /trunk/src/Geometry/KDTree.h /trunk/src/Geometry/Material.h /trunk/src/Geometry/Neighbours.h /trunk/src/Geometry/OBox.h /trunk/src/Geometry/Polygonizer.h /trunk/src/Geometry/QEM.h /trunk/src/Geometry/RGrid.h /trunk/src/Geometry/Ray.h /trunk/src/Geometry/ThreeDDDA.h /trunk/src/Geometry/TriMesh.h /trunk/src/Geometry/Triangle.h /trunk/src/Geometry/TrilinFilter.h /trunk/src/Geometry/build_bbtree.h /trunk/src/Geometry/load_raw.h /trunk/src/Geometry/ply_load.h /trunk/src/Geometry/rply.h /trunk/src/Geometry/save_raw.h /trunk/src/Geometry/tessellate.h /trunk/src/Geometry/verification.h
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89 |
7177 d 10 h |
jab |
/trunk/src/ |
A lot of documentation has been added/edited.
gel.doxygen now contains a lot of comments to namespaces. |
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/trunk/src/gel.doxygen
/trunk/src/CGLA/ArithMatFloat.h /trunk/src/CGLA/ArithSqMat2x2Float.h /trunk/src/CGLA/ArithSqMat3x3Float.h /trunk/src/CGLA/ArithSqMat4x4Float.h /trunk/src/CGLA/ArithSqMatFloat.h /trunk/src/CGLA/ArithVec.h /trunk/src/CGLA/ArithVec4Float.h /trunk/src/CGLA/BitMask.h /trunk/src/CGLA/Mat2x2d.h /trunk/src/CGLA/Mat2x2f.h /trunk/src/CGLA/Mat2x3d.h /trunk/src/CGLA/Mat2x3f.h /trunk/src/CGLA/Mat3x3d.h /trunk/src/CGLA/Mat3x3f.h /trunk/src/CGLA/Mat4x4d.h /trunk/src/CGLA/Mat4x4f.h /trunk/src/CGLA/Quatd.h /trunk/src/CGLA/Quaternion.h /trunk/src/CGLA/Quatf.h /trunk/src/CGLA/UnitVector.h /trunk/src/CGLA/Vec2d.h /trunk/src/CGLA/Vec2f.h /trunk/src/CGLA/Vec2i.h /trunk/src/CGLA/Vec3d.h /trunk/src/CGLA/Vec3f.h /trunk/src/CGLA/Vec3i.h /trunk/src/CGLA/Vec3uc.h /trunk/src/CGLA/Vec3usi.h /trunk/src/CGLA/Vec4d.h /trunk/src/CGLA/Vec4f.h /trunk/src/CGLA/Vec4uc.h /trunk/src/Geometry/AncestorGrid.h /trunk/src/Geometry/Cell.h /trunk/src/Geometry/GradientFilter.h /trunk/src/Geometry/HGrid.h /trunk/src/Geometry/IndexedFaceSet.h /trunk/src/Geometry/KDTree.h /trunk/src/Geometry/Polygonizer.h /trunk/src/Geometry/QEM.h /trunk/src/Geometry/RGrid.h /trunk/src/Geometry/ThreeDDDA.h /trunk/src/Geometry/TriMesh.h /trunk/src/Graphics/QuatTrackBall.h /trunk/src/Graphics/SimpleTrackBall.h /trunk/src/HMesh/FaceCirculator.h /trunk/src/HMesh/Manifold.h /trunk/src/HMesh/VertexCirculator.h /trunk/src/HMesh/templates.h /trunk/src/HMeshUtil/build_manifold.h /trunk/src/HMeshUtil/fair_polygonize.cpp /trunk/src/IMesh/AttrVec.h /trunk/src/IMesh/TriMesh.h /trunk/src/IMesh/TriMeshBuilder.h /trunk/src/LinAlg/Matrix.h /trunk/src/Util/HashKey.cpp /trunk/src/Util/HashKey.h /trunk/src/Util/HashTable.h /trunk/src/Util/ResourceManager.h
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61 |
7187 d 10 h |
jab |
/trunk/src/Geometry/ |
Adding a lot of stuff:
- The KDTree class is useful for a great many projects.
- The voxel grid classes are also useful for many projects.
- fair_polygonize is my own little polygonizer which seems to work well.
- Polygonizer is bloomenthals polygonizer which has been C++'ified. |
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/trunk/src/Geometry/AncestorGrid.h /trunk/src/Geometry/Cell.h /trunk/src/Geometry/GradientFilter.cpp /trunk/src/Geometry/GradientFilter.h /trunk/src/Geometry/GridAlgorithm.h /trunk/src/Geometry/HGrid.h /trunk/src/Geometry/KDTree.h /trunk/src/Geometry/Neighbours.cpp /trunk/src/Geometry/Neighbours.h /trunk/src/Geometry/Polygonizer.cpp /trunk/src/Geometry/Polygonizer.h /trunk/src/Geometry/RGrid.h /trunk/src/Geometry/ThreeDDDA.cpp /trunk/src/Geometry/ThreeDDDA.h /trunk/src/Geometry/TrilinFilter.cpp /trunk/src/Geometry/TrilinFilter.h /trunk/src/Geometry/fair_polygonize.cpp /trunk/src/Geometry/fair_polygonize.h /trunk/src/Geometry/load_raw.cpp /trunk/src/Geometry/load_raw.h /trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/Makefile
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