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Rev Age Author Path Log message Diff
438 5905 d 4 h jrf /trunk/src/Geometry/ correcting a bug in placement of BSP planes and cleaning up a little bit  
430 5924 d 0 h jrf /trunk/src/Geometry/ Minor correction to avoid numerical errors  
429 5924 d 0 h jrf /trunk/src/Geometry/ Improving ray-triangle intersection implementation and removing unnecessary static variables.  
428 5924 d 1 h jrf /trunk/src/Geometry/ Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this.  
364 6220 d 19 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
354 6389 d 2 h awk /trunk/src/  
350 6401 d 23 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6401 d 23 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
319 6671 d 18 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
314 6710 d 5 h jrf /trunk/src/Geometry/  
313 6724 d 23 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6725 d 1 h jrf /trunk/src/Geometry/  
310 6725 d 1 h jrf /trunk/ BSPTree corrections  
304 6731 d 3 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6743 d 2 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
291 6745 d 2 h jrf /branches/SPD/  
290 6745 d 4 h jrf /branches/SPD/src/Geometry/ Andreas' Bounding Box Hierarchies have been added  
208 7037 d 4 h jrf /branches/SPD/src/Geometry/ Adding Bent's BBox, BSPTree, and Ray. Rewritten to fit the TriMesh class in Geometry.