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Rev Age Author Path Log message Diff
438 5935 d 19 h jrf /trunk/src/Geometry/ correcting a bug in placement of BSP planes and cleaning up a little bit  
430 5954 d 14 h jrf /trunk/src/Geometry/ Minor correction to avoid numerical errors  
429 5954 d 15 h jrf /trunk/src/Geometry/ Improving ray-triangle intersection implementation and removing unnecessary static variables.  
428 5954 d 16 h jrf /trunk/src/Geometry/ Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this.  
364 6251 d 10 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
354 6419 d 16 h awk /trunk/src/  
350 6432 d 13 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6432 d 14 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
319 6702 d 8 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
314 6740 d 19 h jrf /trunk/src/Geometry/  
313 6755 d 14 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6755 d 15 h jrf /trunk/src/Geometry/  
310 6755 d 16 h jrf /trunk/ BSPTree corrections  
304 6761 d 18 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6773 d 17 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
291 6775 d 16 h jrf /branches/SPD/  
290 6775 d 19 h jrf /branches/SPD/src/Geometry/ Andreas' Bounding Box Hierarchies have been added  
208 7067 d 18 h jrf /branches/SPD/src/Geometry/ Adding Bent's BBox, BSPTree, and Ray. Rewritten to fit the TriMesh class in Geometry.