Rev |
Age |
Author |
Path |
Log message |
Diff |
601 |
4591 d 22 h |
jab |
/trunk/ |
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well. |
|
595 |
4595 d 11 h |
jab |
/trunk/src/ |
Merged version |
|
541 |
5277 d 22 h |
jrf |
/trunk/src/Geometry/ |
Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010. |
|
451 |
5856 d 11 h |
jrf |
/trunk/src/Geometry/ |
the golden middle way with respect to precision for ray-triangle intersection distance check |
|
450 |
5863 d 8 h |
jrf |
/trunk/src/Geometry/ |
increasing precision for ray-triangle intersection distance check |
|
438 |
5897 d 9 h |
jrf |
/trunk/src/Geometry/ |
correcting a bug in placement of BSP planes and cleaning up a little bit |
|
430 |
5916 d 5 h |
jrf |
/trunk/src/Geometry/ |
Minor correction to avoid numerical errors |
|
429 |
5916 d 5 h |
jrf |
/trunk/src/Geometry/ |
Improving ray-triangle intersection implementation and removing unnecessary static variables. |
|
428 |
5916 d 6 h |
jrf |
/trunk/src/Geometry/ |
Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this. |
|
364 |
6213 d 0 h |
jrf |
/trunk/src/Geometry/ |
Corrections to have the ray tracer run properly in Visual Studio |
|
354 |
6381 d 6 h |
awk |
/trunk/src/ |
|
|
350 |
6394 d 4 h |
awk |
/trunk/ |
Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC! |
|
349 |
6394 d 4 h |
awk |
/trunk/ |
Misc fixed to make it compile on ubuntu 7.10 |
|
319 |
6663 d 23 h |
awk |
/trunk/src/Geometry/ |
Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space) |
|
314 |
6702 d 10 h |
jrf |
/trunk/src/Geometry/ |
|
|
313 |
6717 d 4 h |
jrf |
/trunk/ |
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny. |
|
311 |
6717 d 6 h |
jrf |
/trunk/src/Geometry/ |
|
|
310 |
6717 d 6 h |
jrf |
/trunk/ |
BSPTree corrections |
|
304 |
6723 d 8 h |
jab |
/trunk/src/ |
I have made minor changes to ensure that GEL compiles on Linux. |
|
299 |
6735 d 7 h |
jrf |
/trunk/ |
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added. |
|