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trunk
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Geometry
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BoundingINode.cpp
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595
4595 d 11 h
jab
/trunk/src/
Merged version
/trunk/src/HMesh/AttributeVector.h
/trunk/src/HMesh/ConnectivityKernel.cpp
/trunk/src/HMesh/ConnectivityKernel.h
/trunk/src/HMesh/ItemID.h
/trunk/src/HMesh/ItemVector.h
/trunk/src/HMesh/Iterators.h
/trunk/src/HMesh/Walker.h
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/curvature.h
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/dual.h
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/flatten.h
/trunk/src/HMesh/Face.cpp
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.cpp
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.cpp
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate_face_order.cpp
/trunk/src/HMesh/volume_polygonize.cpp
/trunk/src/HMesh/volume_polygonize.h
/trunk/src/CGLA/ArithMatFloat.h
/trunk/src/CGLA/ArithQuat.h
/trunk/src/CGLA/ArithSqMat2x2Float.h
/trunk/src/CGLA/ArithSqMat3x3Float.cpp
/trunk/src/CGLA/ArithSqMat3x3Float.h
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/ArithSqMat4x4Float.h
/trunk/src/CGLA/ArithSqMatFloat.h
/trunk/src/CGLA/ArithVec.h
/trunk/src/CGLA/ArithVec2Float.cpp
/trunk/src/CGLA/ArithVec2Float.h
/trunk/src/CGLA/ArithVec3Float.cpp
/trunk/src/CGLA/ArithVec3Float.h
/trunk/src/CGLA/ArithVec3Int.h
/trunk/src/CGLA/ArithVec4Float.h
/trunk/src/CGLA/ArithVec4Int.h
/trunk/src/CGLA/ArithVecFloat.h
/trunk/src/CGLA/ArithVecInt.h
/trunk/src/CGLA/BitMask.h
/trunk/src/CGLA/CGLA.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/CGLA/ExceptionStandard.h
/trunk/src/CGLA/Mat2x2d.h
/trunk/src/CGLA/Mat2x2f.h
/trunk/src/CGLA/Mat2x3d.h
/trunk/src/CGLA/Mat2x3f.h
/trunk/src/CGLA/Mat3x3d.cpp
/trunk/src/CGLA/Mat3x3d.h
/trunk/src/CGLA/Mat3x3f.cpp
/trunk/src/CGLA/Mat3x3f.h
/trunk/src/CGLA/Mat4x4d.cpp
/trunk/src/CGLA/Mat4x4d.h
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/CGLA/Mat4x4f.h
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quaternion.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/TableTrigonometry.cpp
/trunk/src/CGLA/TableTrigonometry.h
/trunk/src/CGLA/UnitVector.h
/trunk/src/CGLA/Vec2d.h
/trunk/src/CGLA/Vec2f.h
/trunk/src/CGLA/Vec2i.cpp
/trunk/src/CGLA/Vec2i.h
/trunk/src/CGLA/Vec2ui.h
/trunk/src/CGLA/Vec3Hf.h
/trunk/src/CGLA/Vec3d.h
/trunk/src/CGLA/Vec3f.cpp
/trunk/src/CGLA/Vec3f.h
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/CGLA/Vec3i.h
/trunk/src/CGLA/Vec3uc.h
/trunk/src/CGLA/Vec3usi.h
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/Vec4f.h
/trunk/src/CGLA/Vec4i.h
/trunk/src/CGLA/Vec4uc.h
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/CGLA/eigensolution.h
/trunk/src/CGLA/gel_rand.cpp
/trunk/src/CGLA/statistics.cpp
/trunk/src/CGLA/statistics.h
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.cpp
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.cpp
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/obj_load.h
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.c
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.cpp
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.cpp
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.cpp
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/HMesh/x3d_save.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/LinAlg/LapackFunc.cpp
/trunk/src/LinAlg/LapackFunc.h
/trunk/src/LinAlg/LinAlgIO.cpp
/trunk/src/LinAlg/LinAlgIO.h
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/CMakeLists.txt
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.cpp
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.cpp
/trunk/src/Util/string_utils.h
321
6655 d 22 h
jab
/trunk/
No log message.
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
313
6717 d 4 h
jrf
/trunk/
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
309
6721 d 8 h
jab
/trunk/
numerous changes making ray tracing work with bbox hierarchy
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
299
6735 d 7 h
jrf
/trunk/
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
291
6737 d 6 h
jrf
/branches/SPD/
/branches/SPD/apps/MeshDistance
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/GLGraphics/draw.cpp
/branches/SPD/src/GLGraphics/draw.h
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h
290
6737 d 9 h
jrf
/branches/SPD/src/Geometry/
Andreas' Bounding Box Hierarchies have been added
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h
/branches/SPD/src/Geometry/BBox.cpp
/branches/SPD/src/Geometry/BBox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BSPTree.h
/branches/SPD/src/Geometry/Ray.h
/branches/SPD/src/Geometry/ThreeDDDA.cpp
/branches/SPD/src/Geometry/ThreeDDDA.h
/branches/SPD/src/Geometry/TriMesh.cpp