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601 4591 d 20 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
595 4595 d 9 h jab /trunk/src/ Merged version  
443 5879 d 4 h jab /trunk/src/Geometry/ Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name  
334 6521 d 7 h jab /trunk/src/Geometry/ Slight changes to doc.  
330 6627 d 3 h jab /trunk/src/Geometry/ Some changes to the KDTree  
324 6648 d 7 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
203 7068 d 8 h jrf /trunk/src/Geometry/ pragmas corrected  
198 7072 d 5 h bj /trunk/ Added Visual Studio 2005 compatibility  
125 7163 d 8 h jab /trunk/ Many small changes to allow GEL to compile on Mac OS X 10.4. Incidentally,
this version of OS X is based on gcc 4.0, so problems with this version of
gcc should also have been fixed now.
 
89 7177 d 4 h jab /trunk/src/ A lot of documentation has been added/edited.

gel.doxygen now contains a lot of comments to namespaces.
 
61 7187 d 4 h jab /trunk/src/Geometry/ Adding a lot of stuff:
- The KDTree class is useful for a great many projects.
- The voxel grid classes are also useful for many projects.
- fair_polygonize is my own little polygonizer which seems to work well.
- Polygonizer is bloomenthals polygonizer which has been C++'ified.