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#ifndef __MATERIAL_H__
#define __MATERIAL_H__
#include <string>
#include <vector>
#include "CGLA/Vec3f.h"
#include "CGLA/Vec3i.h"
#include "Texmap.h"
namespace Geometry
{
struct Material
{
std::string name; /* name of material */
float diffuse[4]; /* diffuse component */
float ambient[4]; /* ambient component */
float specular[4]; /* specular component */
float shininess; /* specular exponent */
int tex_id;
Material(): name("default"), tex_id(-1)
{
shininess = 0;
diffuse[0] = 0.8;
diffuse[1] = 0.8;
diffuse[2] = 0.8;
diffuse[3] = 1.0;
ambient[0] = 0.2;
ambient[1] = 0.2;
ambient[2] = 0.2;
ambient[3] = 1.0;
specular[0] = 0.0;
specular[1] = 0.0;
specular[2] = 0.0;
specular[3] = 1.0;
}
};
}
#endif