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#include <cfloat>
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#include <cfloat>
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#include "CGLA/Vec3f.h"
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#include "CGLA/Vec3f.h"
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#include "CGLA/Vec3d.h"
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#include "CGLA/Vec3d.h"
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#include "CGLA/Mat3x3d.h"
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#include "CGLA/Mat3x3d.h"
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-
 
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namespace
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namespace
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{
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{
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	inline const CGLA::Mat3x3d direct_product(const CGLA::Vec3d& v0, const CGLA::Vec3d& v1)
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	inline const CGLA::Mat3x3d direct_product(const CGLA::Vec3d& v0, const CGLA::Vec3d& v1)
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		{
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		{
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			CGLA::Mat3x3d m;
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			CGLA::Mat3x3d m;