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        bool inside;  // Is the ray inside an object
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        bool inside;  // Is the ray inside an object
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        double dist;  // Distance from origin to current intersection
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        double dist;  // Distance from origin to current intersection
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        float ior;    // Current index of refraction for media
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        float ior;    // Current index of refraction for media
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        float u, v;   // uv-coordinates on current surface
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        float u, v;   // uv-coordinates on current surface
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        float ran;
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        int trace_depth;  // Current recursion number
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        int trace_depth;  // Current recursion number
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        size_t hit_face_id;
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        size_t hit_face_id;
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        int id;
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        int id;
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