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gelsvn
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trunk
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src
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Geometry
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Ray.h
@ 609
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609
4583 d 5 h
jab
/trunk/
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
595
4595 d 5 h
jab
/trunk/src/
Merged version
554
5086 d 4 h
jrf
/trunk/src/Geometry/
Ray::reset() has been updated to include reset of more recently added ray properties.
541
5277 d 16 h
jrf
/trunk/src/Geometry/
Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.
510
5463 d 17 h
jrf
/trunk/src/
Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).
443
5879 d 0 h
jab
/trunk/src/Geometry/
Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name
426
5924 d 22 h
jrf
/trunk/src/Geometry/
introducing did_hit_diffuse
422
5932 d 15 h
jrf
/trunk/src/Geometry/
Removing unknown/unused/undocumented field "ran" from the Ray structure
420
5944 d 1 h
jrf
/trunk/src/Geometry/
Introducing a function that retrieves the hit material from a traced ray. And switching from tab to space indentation (we should do this for all files! Spaces look nice in all editors!)
417
5947 d 21 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
324
6648 d 2 h
jab
/trunk/src/
Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
318
6663 d 16 h
awk
/trunk/src/Geometry/
Changed hit_object to const pointer to TriMesh
313
6716 d 21 h
jrf
/trunk/
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
310
6716 d 23 h
jrf
/trunk/
BSPTree corrections
309
6721 d 2 h
jab
/trunk/
numerous changes making ray tracing work with bbox hierarchy
304
6723 d 2 h
jab
/trunk/src/
I have made minor changes to ensure that GEL compiles on Linux.
299
6735 d 1 h
jrf
/trunk/
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
294
6735 d 3 h
jrf
/
290
6737 d 2 h
jrf
/branches/SPD/src/Geometry/
Andreas' Bounding Box Hierarchies have been added
208
7029 d 2 h
jrf
/branches/SPD/src/Geometry/
Adding Bent's BBox, BSPTree, and Ray. Rewritten to fit the TriMesh class in Geometry.