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#include <stdlib.h>
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#include <stdlib.h>
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#include <iostream>
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#include <iostream>
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#include <CGLA/Vec2i.h>
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#include <CGLA/Vec2i.h>
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#include <CGLA/Vec2f.h>
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#include <CGLA/Vec2f.h>
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#include "Mesh/Texmap.h"
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#include "Texmap.h"
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#include <IL/il.h>
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#include <IL/il.h>
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#include <IL/ilu.h>
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#include <IL/ilu.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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using namespace std;
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using namespace std;
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using namespace CGLA;
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using namespace CGLA;
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namespace Mesh
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namespace Geometry
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{
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{
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	Texmap::Texmap(): image(0), bpp(0), size_x(0), 
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	Texmap::Texmap(): image(0), bpp(0), size_x(0), 
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										size_y(0), load_size_x(0), load_size_y(0)
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										size_y(0), load_size_x(0), load_size_y(0)
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	{}
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	{}
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