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		/// Initialize textures
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		/// Initialize textures
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		void gl_init_textures();
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		void gl_init_textures();
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		/// Use material corresponding to idx
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		/// Use material corresponding to idx
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		void TriMesh::gl_set_material(int idx);
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		void TriMesh::gl_set_material(size_t idx);
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		/// Draw the mesh using OpenGL.
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		/// Draw the mesh using OpenGL.
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		void gl_draw();
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		void gl_draw();
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	};
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	};
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