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Rev Age Author Path Log message Diff
382 6132 d 9 h jab /trunk/ a number of fixes  
375 6145 d 4 h jrf /trunk/src/ Adding a homebrewed XmlParser and bashing the Expat dependency!  
373 6145 d 7 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
371 6145 d 10 h jab /trunk/src/Geometry/ Ply loading was added to this Directory. Two files rply.c and rply.h which
expose an MIT licensed ply handling API have been introduced as well as
a ply_load function declared in ply_load.h and defined in ply_load.cpp
 
364 6253 d 0 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
362 6287 d 21 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
357 6406 d 8 h jab /trunk/ A number of changes were made to quadric simplification  
354 6421 d 6 h awk /trunk/src/  
350 6434 d 4 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6434 d 4 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
338 6510 d 10 h jab /trunk/src/Geometry/ Added ply view to OBJViewer  
334 6561 d 9 h jab /trunk/src/Geometry/ Slight changes to doc.  
330 6667 d 5 h jab /trunk/src/Geometry/ Some changes to the KDTree  
324 6688 d 9 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
321 6695 d 22 h jab /trunk/ No log message.  
319 6703 d 23 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6703 d 23 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
315 6709 d 9 h jab /trunk/ Some slight changes to QEM based decimation  
314 6742 d 10 h jrf /trunk/src/Geometry/  
313 6757 d 4 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 

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