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Rev Age Author Path Log message Diff
319 6697 d 23 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6697 d 23 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
315 6703 d 10 h jab /trunk/ Some slight changes to QEM based decimation  
314 6736 d 10 h jrf /trunk/src/Geometry/  
313 6751 d 5 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
311 6751 d 6 h jrf /trunk/src/Geometry/  
310 6751 d 7 h jrf /trunk/ BSPTree corrections  
309 6755 d 9 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
304 6757 d 9 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
299 6769 d 8 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
295 6769 d 10 h jrf /trunk/src/Geometry/  
271 6863 d 8 h bj /trunk/ removed .vcproj and .sln files from SVN  
230 6947 d 6 h bj /trunk/src/Geometry/ resolving jab sloppyness ;-)  
222 6965 d 4 h jab /trunk/src/ minor changes  
220 6965 d 7 h jab /trunk/ Fixed QEM problems  
214 6966 d 7 h jab /trunk/src/Geometry/ Load raw can now load a signed short volume
Elsewhere Vec3d has replaced Vec3f
 
203 7102 d 11 h jrf /trunk/src/Geometry/ pragmas corrected  
198 7106 d 8 h bj /trunk/ Added Visual Studio 2005 compatibility  
195 7107 d 11 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
191 7113 d 11 h jab /trunk/ So some changes have been made. Things are partly foobar in the volume
polygonizer and the trilinfilter. There is a dilemma - it is hard to
allow trilinear interpolation of vectors while disallowing gradient
computation of unsigned entities.
 

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