Subversion Repositories gelsvn

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
567 4858 d 21 h jrf /trunk/src/Geometry/ adding area information to TriMesh  
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
554 5094 d 13 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
/trunk/src/Geometry/Ray.h
541 5286 d 0 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/TriMesh.cpp
510 5472 d 2 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/obj_load.h
/trunk/src/Util/string_utils.h
492 5598 d 9 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/load.h
460 5696 d 9 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
451 5864 d 13 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
450 5871 d 11 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
443 5887 d 9 h jab /trunk/src/Geometry/ Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name  
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/tessellate.h
/trunk/src/Geometry/verification.h
440 5887 d 9 h jab /trunk/src/Geometry/ Load functions which allow for loading of several types depending on extension  
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load.h
438 5905 d 11 h jrf /trunk/src/Geometry/ correcting a bug in placement of BSP planes and cleaning up a little bit  
/trunk/src/Geometry/BSPTree.cpp
436 5913 d 12 h jrf /trunk/src/Geometry/ closing files after use  
/trunk/src/Geometry/obj_load.cpp
430 5924 d 7 h jrf /trunk/src/Geometry/ Minor correction to avoid numerical errors  
/trunk/src/Geometry/BSPTree.cpp
429 5924 d 8 h jrf /trunk/src/Geometry/ Improving ray-triangle intersection implementation and removing unnecessary static variables.  
/trunk/src/Geometry/BSPTree.cpp
428 5924 d 8 h jrf /trunk/src/Geometry/ Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this.  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
426 5933 d 7 h jrf /trunk/src/Geometry/ introducing did_hit_diffuse  
/trunk/src/Geometry/Ray.h
423 5933 d 12 h jrf /trunk/src/Geometry/ initializing shininess by 0.0f instead of 0  
/trunk/src/Geometry/Material.h
422 5941 d 0 h jrf /trunk/src/Geometry/ Removing unknown/unused/undocumented field "ran" from the Ray structure  
/trunk/src/Geometry/Ray.h
421 5941 d 0 h jrf /trunk/src/Geometry/ Updated Wavefront .mtl loading  
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/obj_load.cpp
420 5952 d 9 h jrf /trunk/src/Geometry/ Introducing a function that retrieves the hit material from a traced ray. And switching from tab to space indentation (we should do this for all files! Spaces look nice in all editors!)  
/trunk/src/Geometry/Ray.h

Show All