Subversion Repositories gelsvn

Rev

Rev 113 | Rev 136 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
39 bj 1
#include <iostream>
2
 
3
#include "Manifold.h"
4
#include "VertexCirculator.h"
5
#include "FaceCirculator.h"
6
 
7
 
8
namespace HMesh
9
{
10
	using namespace std;
11
	using namespace CGLA;
12
 
13
	void Manifold::get_bbox(Vec3f& pmin, Vec3f& pmax) 
14
	{
15
		VertexIter vi = vertices_begin();
62 jab 16
		pmin = pmax = vi->pos;
39 bj 17
		for(++vi;vi != vertices_end(); ++vi)
18
			{
62 jab 19
				pmin = v_min(vi->pos, pmin);
20
				pmax = v_max(vi->pos, pmax);
39 bj 21
			}
22
	}
23
 
24
  void Manifold::get_bsphere(CGLA::Vec3f& c, float& r) 
25
  {
26
    Vec3f p0,p7;
27
    get_bbox(p0, p7);
28
    Vec3f rad = (p7 - p0)/2.0;
29
    c = p0 + rad;
30
    r = rad.length();
31
  }
32
 
33
 
34
	VertexIter Manifold::split_edge(HalfEdgeIter h)
35
	{
36
		HalfEdgeIter ho = h->opp;
37
		VertexIter v  = h->vert;
38
		VertexIter vo = ho->vert;
62 jab 39
		Vec3f np = (v->pos+vo->pos)/2.0f;
39 bj 40
 
41
		VertexIter vn = create_vertex(np);
42
		vn->he = h;
43
 
44
		HalfEdgeIter hn = create_halfedge();
45
		HalfEdgeIter hno = create_halfedge();
46
 
47
		vo->he = hn;
48
		v->he = ho;
49
 
50
		glue(hn,hno);
51
		link(h->prev, hn);
52
		link(hn,h);
53
		hn->vert = vn;
54
 
55
		link(hno,ho->next);
56
		link(ho, hno);
57
		hno->vert = vo;
58
		ho->vert = vn;
59
 
104 jab 60
		if(h->face != NULL_FACE_ITER)
61
				h->face->last = hn;
62
		if(ho->face != NULL_FACE_ITER)
63
				ho->face->last = ho;
64
 
39 bj 65
		hn->face = h->face;
66
		hno->face = ho->face;
67
 
62 jab 68
		check_boundary_consistency(vn);
69
		check_boundary_consistency(v);
70
		check_boundary_consistency(vo);
39 bj 71
		return vn;
72
	}
73
 
74
 
75
	void Manifold::remove_face_if_degenerate(HalfEdgeIter h0)
76
	{
77
		if(h0->next->next == h0)
78
			{
79
				HalfEdgeIter h1 = h0->next;
80
 
81
				HalfEdgeIter h0o = h0->opp;
82
				HalfEdgeIter h1o = h1->opp;
83
 
84
				glue(h0o, h1o);
85
 
86
				VertexIter v0 = h1->vert;
87
				VertexIter v1 = h0->vert;
88
				v0->he = h1o;
89
				v1->he = h0o;
90
 
91
				if(h0->face != NULL_FACE_ITER)
92
					erase_face(h0->face);
93
				erase_halfedge(h0);
94
				erase_halfedge(h1);
95
 
62 jab 96
				check_boundary_consistency(v0);
97
				check_boundary_consistency(v1);
39 bj 98
 
99
			}
100
	}
101
 
102
	bool Manifold::collapse_precond(VertexIter v1, HalfEdgeIter h)
113 jab 103
	{			
39 bj 104
		VertexIter v2 = h->vert;
105
 
115 jab 106
		std::vector<Vertex*> link1;
39 bj 107
		VertexCirculator vc1(v1);
108
		for(;!vc1.end();++vc1)
115 jab 109
			link1.push_back(&(*vc1.get_vertex()));
39 bj 110
		assert(link1.size()>=2);
111
 
115 jab 112
		std::vector<Vertex*> link2;
39 bj 113
		VertexCirculator vc2(v2);
114
		for(;!vc2.end();++vc2)
115 jab 115
			link2.push_back(&(*vc2.get_vertex()));
39 bj 116
		assert(link2.size()>=2);
117
 
118
		sort(link1.begin(),link1.end());
119
		sort(link2.begin(),link2.end());
120
 
115 jab 121
		vector<Vertex*> lisect;
122
		back_insert_iterator<vector<Vertex*> > lii(lisect);
39 bj 123
 
124
		set_intersection(link1.begin(), link1.end(),
125
										 link2.begin(), link2.end(),
126
										 lii);
127
 
128
 
129
		// If the adjacent face is a triangle (see 2)
130
		int k=0;
131
		if(h->next->next->next == h)
132
		{
133
			// VALENCY 4 TEST
134
			if(valency(h->next->vert)<4)
135
				return false;
136
 
115 jab 137
			vector<Vertex*>::iterator iter;
138
			iter = find(lisect.begin(),	lisect.end(),&(*h->next->vert));
39 bj 139
			assert(iter != lisect.end());
140
			lisect.erase(iter);
141
			++k;
142
 
143
		}
144
		// If the adjacent face is a triangle (see 2)
145
		if(h->opp->next->next->next == h->opp)
146
		{
147
			// VALENCY 4 TEST
148
			if(valency(h->opp->next->vert)<4)
149
				return false;
150
 
115 jab 151
			vector<Vertex*>::iterator iter;
152
			iter = find(lisect.begin(),	lisect.end(),&(*h->opp->next->vert));
39 bj 153
			assert(iter != lisect.end());
154
			lisect.erase(iter);
155
			++k;
156
 
157
		}
158
		if(lisect.size() !=0) // See 3.
159
			return false;
160
 
161
		// TETRAHEDRON TEST
162
		if(k==2 && (link1.size()+link2.size()==6)) 
163
			return false;
164
 
165
		// Test that we are not merging holes (see 6)
62 jab 166
		if(is_boundary(v1) && is_boundary(v2) &&
39 bj 167
			 (h->face != NULL_FACE_ITER) &&
168
			 (h->opp->face != NULL_FACE_ITER))
169
			return false;
170
 
171
 
172
		return true;
173
	}
174
 
175
 
176
 	void Manifold::collapse_halfedge(VertexIter v, HalfEdgeIter h, 
177
																	 bool avg_vertices)
178
	{
179
		HalfEdgeIter ho = h->opp;
180
		VertexIter n = h->vert;
181
 
182
		if(avg_vertices)
62 jab 183
			n->pos = ((v->pos + n->pos) / 2.0f);
39 bj 184
 
185
		HalfEdgeIter hn = h->next;
186
		HalfEdgeIter hp = h->prev;
187
		HalfEdgeIter hon = ho->next;
188
		HalfEdgeIter hop = ho->prev;
189
 
62 jab 190
		bool neighbour_is_boundary = is_boundary(n);
39 bj 191
 
192
		VertexCirculator vc(v);
193
		for(;!vc.end();++vc)
194
			vc.get_opp_halfedge()->vert = n;
195
 
196
		n->he = h->next;
197
 
198
		link(hp, hn);
199
		if(h->face != NULL_FACE_ITER)
200
			h->face->last = hn;
201
 
202
		link(hop, hon);
203
		if(ho->face != NULL_FACE_ITER)
204
			ho->face->last = hon;
205
 
206
 
207
 
208
		erase_vertex(v);
209
 		erase_halfedge(h);
210
 		erase_halfedge(ho);
211
 
212
		remove_face_if_degenerate(hn);
213
		remove_face_if_degenerate(hon);
214
 
62 jab 215
		check_boundary_consistency(n);
39 bj 216
	}
217
 
218
	bool Manifold::is_valid()
219
	{
220
		HalfEdgeIter he0 = halfedges_begin();
221
		while(he0 != halfedges_end())
222
			{
223
				if(he0->prev == NULL_HALFEDGE_ITER)
224
					{
225
						cout << "Halfedge lacks previous" << endl;
226
						return false;
227
					}
228
				if(he0->next == NULL_HALFEDGE_ITER)
229
					{
230
						cout << "Halfedge lacks next" << endl;
231
						return false;
232
					}
233
				if(he0->opp == NULL_HALFEDGE_ITER)
234
					{
235
						cout << "Halfedge lacks opposite" << endl;
236
						return false;
237
					}
238
				if(he0->vert == NULL_VERTEX_ITER)
239
					{
240
						cout << "Halfedge lacks vertex" << endl;
241
						return false;
242
					}				
243
				++he0;
244
			}
245
 
246
		VertexIter vi = vertices_begin();
247
		while(vi != vertices_end())
248
			{
115 jab 249
				std::vector<Vertex*> link;
39 bj 250
				VertexCirculator vc(vi);
251
				int k=0;
252
				for(;!vc.end();++vc,++k)
253
					{
254
						if(vc.get_halfedge() == NULL_HALFEDGE_ITER)
255
							{
256
								cout << "Vertex has null outgoing he" << endl;
257
								return false;
258
							}
115 jab 259
						Vertex* x = &(*vc.get_vertex());
39 bj 260
						if(find(link.begin(), link.end(), x) != link.end())
261
							{
262
								cout << "Vertex appears two times in one-ring of other vertex" << endl;
263
 								return false;
264
							}
265
						link.push_back(x);
266
						if(k==1e6) 
267
							{
268
								cout << "infin. loop around vertex" << endl;
269
								return false;
270
							}
271
					}
272
				if(link.size()==2)
273
					{
274
						cout << "Warning: A vertex with only two incident edges" << endl;
275
					}
276
				assert(link.size()>=2);
277
				++vi;
278
			}
279
 
280
		HMesh::FaceIter f = faces_begin();
281
			for(;f != faces_end(); ++f)
282
				{
283
					if(no_edges(f)<3)
284
						{
285
							cout << "Degenerate face" << endl;
286
						}
287
					FaceCirculator fc(f);
288
					int k=0;
289
					while(!fc.end())
290
						{
291
							if(fc.get_halfedge()->face != f)
292
								{
293
									cout << "Inconsistent face" << endl;
294
									return false;
295
								}
296
							if(++k==1e6) cout << "infin. loop around face" << endl;
297
							++fc;
298
						}
299
				}
300
		return true;
301
	}
302
 
303
	FaceIter Manifold::split_face(FaceIter f, VertexIter v0, VertexIter v1)
304
	{
305
		// Make sure this is not a triangle 
306
		assert(no_edges(f)>3);
307
 
308
		// Make sure we are not trying to connect a vertex to itself.
309
		assert(v0 != v1);
310
 
311
		// Find the halfedge emanating from v0 which belongs to the
312
		// face, we need to split. 
313
		VertexCirculator vc0(v0);
314
		while(vc0.get_halfedge()->face != f && !vc0.end()) vc0++;
315
		assert(!vc0.end());
316
		HalfEdgeIter h0 = vc0.get_halfedge();
317
		assert(h0->face == f); // Sanity check.
318
 
319
		// The halfedge belonging to f, going out from v0, is denoted h.
320
		// Move along h until we hit v1. Now we have the halfedge which
321
		// belongs to f and points to v1.
322
		HalfEdgeIter h = h0;
323
		while(h->vert != v1) 
324
			h = h->next;
325
 
326
		// Create a new halfedge ha which connects v1 and v0 closing the first
327
		// loop. This new halfedge becomes f->last
328
		assert(h != h0);
329
		HalfEdgeIter h1 = h->next;
330
		HalfEdgeIter ha = create_halfedge();
331
		link(h,ha);
332
		link(ha, h0);
333
		ha->face = f;
334
		ha->vert = v0;
335
		f->last = ha;
336
 
337
		// Create a new face, f2, and set all halfedges in the remaining part of 
338
		// the polygon to point to this face. 
339
		h = h1;
340
		FaceIter f2 = create_face();
341
		while(h->vert != v0) 
342
			{
343
				h->face = f2;
344
				h = h->next;
345
			}
346
		h->face = f2;
347
		assert(h != h1);
348
 
349
		// Create a new halfedge hb to connect v0 and v1. this new halfedge 
350
		// becomes f2->last
351
		HalfEdgeIter hb = create_halfedge();
352
		link(h,hb);
353
		link(hb, h1);
354
		hb->face = f2;
355
		hb->vert = v1;
356
		f2->last = hb;
357
 
358
		// Complete the operation by gluing the two new halfedges.
359
		glue(ha, hb);
360
 
361
		// Assert that the pointers are sane :-)
362
		assert(h1->prev->opp->next == h0);
363
		assert(h0->prev->opp->next == h1);
364
		assert(hb->next->face == f2);
365
		assert(hb->next->next->face == f2);
366
		assert(hb->face == f2);
367
 
368
		// Return the newly created face
369
		return f2;
370
	}
371
 
372
	void Manifold::triangulate(FaceIter f)
373
	{
374
		// Assert sanity of pointers
375
		assert(f->last->next->next != f->last);
376
		assert(f->last->next != f->last);
377
		assert(--(++f) == f);
378
		// As long as f is not a triangle.
379
		while(f->last->next->next->next != f->last)
380
			{
381
				assert(no_edges(f) != 3);
382
				// Call split face to split f into a triangle
383
				// from the first three vertices and a polygon
384
				// containing the rest of the vertices. In the
385
				// next iteration, f becomes this polygon.
386
 
387
				assert(f->last->next->next != f->last);
388
				VertexIter v0 = f->last->vert;
389
				VertexIter v1 = f->last->next->next->vert;
390
				assert(v0 != v1);
391
				f = split_face(f, v0, v1);
392
			}
393
	}
394
 
395
	bool Manifold::merge_faces(FaceIter f1, HalfEdgeIter h)
396
	{
397
		assert(h->face == f1);
398
 
399
		HalfEdgeIter ho = h->opp;
400
		FaceIter f2 = ho->face;
401
		HalfEdgeIter hn = h->next;
402
		HalfEdgeIter hon = ho->next;
403
 
404
		if(hn->vert == hon->vert) return false;
405
 
406
		HalfEdgeIter hp = h->prev;
407
		HalfEdgeIter hop = ho->prev;
408
		VertexIter v  = h->vert;
409
		VertexIter vo = ho->vert;
410
 
411
		link(hop, hn);
412
		v->he = hn;
413
 
414
		link(hp, hon);
415
		vo->he = hon;
416
 
417
		f1->last = hn;
418
		HalfEdgeIter hx = hon;
419
		assert(hx->face == f2);
420
		while(hx->face != f1)
421
			{
422
				hx->face = f1;
423
				hx = hx->next;
424
			}
425
 
62 jab 426
		check_boundary_consistency(v);
427
		check_boundary_consistency(vo);
39 bj 428
 
429
 		erase_halfedge(h);
430
 		erase_halfedge(ho);
431
		erase_face(f2);
432
 
433
		return true;
434
	}
435
 
436
 
437
	VertexIter Manifold::safe_triangulate(FaceIter f)
438
	{
439
		Vec3f p;
440
		FaceCirculator fc(f);
441
		for(;!fc.end(); ++fc)
62 jab 442
			p += fc.get_vertex()->pos;
39 bj 443
		int n = fc.no_steps();
444
		p /= n;
445
		VertexIter v = create_vertex(p);
446
		face_insert_point(f,v);
447
		return v;
448
	}
449
 
450
 
451
	void Manifold::face_insert_point(FaceIter f, VertexIter v)
452
	{
453
		vector<HalfEdgeIter> eout;
454
		vector<HalfEdgeIter> ein;
455
 
456
		HalfEdgeIter hlast = f->last;
457
		HalfEdgeIter h = hlast;
458
 
459
		do
460
			{
461
				HalfEdgeIter hn = h->next;
462
 
463
				HalfEdgeIter o = create_halfedge();
464
				HalfEdgeIter i = create_halfedge();
465
 
466
				FaceIter fn = create_face();
467
				i->face = fn;
468
				i->vert = v;
469
				o->face = fn;
470
				o->vert = h->opp->vert;
471
				h->face = fn;
472
				fn->last = o;
473
 
474
				link(i,o);
475
				link(o,h);
476
				link(h,i);
477
 
478
				eout.push_back(o);
479
				ein.push_back(i);
480
 
481
				h = hn;
482
			}
483
		while(h != hlast);
484
 
485
		int N = eout.size();
486
		for(int i=0;i<N;++i)
487
			glue(ein[i],eout[(i+1)%N]);
488
 
489
		v->he = eout[0];
490
		erase_face(f);
491
	}
492
 
493
 
494
	bool Manifold::flip(HalfEdgeIter h1)
495
	{
496
		FaceIter f1 = h1->face;
497
		HalfEdgeIter h2 = h1->opp;
498
		FaceIter f2 = h2->face;
499
 
500
		if(f1 == NULL_FACE_ITER || f2 == NULL_FACE_ITER)
501
			return false;
502
 
503
		// We can only flip an edge if both incident polygons
504
		// are triangles. Otherwise, this operation makes no sense.
505
		if(no_edges(f1) != 3)
506
			return false;
507
		if(no_edges(f2) !=3)
508
			return false;
509
 
510
		// If the valency of either vertex incident on the edge
511
		// being flipped is three, we cannot perform this operation.
512
		// That is because the vertex would then have valency two
513
		// after the operation which means it would be degenerate.
514
		VertexIter va = h1->vert;
515
		VertexIter vb = h2->vert;
516
		int vala = valency(va);
517
		int valb = valency(vb);
104 jab 518
		if((vala <= 3 && !is_boundary(va)) || 
519
			 (valb <= 3 && !is_boundary(vb)))
39 bj 520
			return false;
521
 
522
		// If the two vertices being connected by the flip are already
523
		// connected, the mesh would become degenerate, so we disallow
524
		// the operation.
525
		VertexIter vc = h1->next->vert;
526
		VertexIter vd = h2->next->vert;
527
		if(is_connected(vc,vd))
528
			return false;
529
 
530
		HalfEdgeIter ha = h1->next;
531
		HalfEdgeIter hb = h1->prev;
532
		HalfEdgeIter hc = h2->next;
533
		HalfEdgeIter hd = h2->prev;
534
 
535
		hd->face = f1;
536
		hb->face = f2;
537
		f1->last = h1;
538
		f2->last = h2;
539
 
540
		link(ha,h1);
541
		link(h1,hd);
542
		link(hd,ha);
543
 
544
		link(hc,h2);
545
		link(h2,hb);
546
		link(hb,hc);
547
 
548
		h1->vert = vd;
549
		h2->vert = vc;
550
 
551
		va->he = ha;
552
		vb->he = hc;
553
 
62 jab 554
		check_boundary_consistency(va);
555
		check_boundary_consistency(vb);
39 bj 556
		return true;
557
	}
558
 
559
		/** Give each vertex a unique id corresponding to its iterator 
560
				position */
561
		void Manifold::enumerate_vertices()
562
		{
563
			int i=0;
564
			for(VertexIter vi=vertices_begin(); vi != vertices_end(); ++vi)
565
				vi->touched = i++;
566
		}
567
 
568
		/** Give each halfedge a unique id corresponding to its iterator 
569
				position */
570
		void Manifold::enumerate_halfedges()
571
		{
572
			int i=0;
573
			for(HalfEdgeIter h=halfedges_begin(); h != halfedges_end(); ++h)
574
				h->touched = i++;
575
		}
576
 
577
		/** Give each face a unique id corresponding to its iterator 
578
				position */
579
		void Manifold::enumerate_faces()
580
		{
581
			int i=0;
582
			for(FaceIter f=faces_begin(); f != faces_end(); ++f)
583
				f->touched = i++;
584
		}
585
 
586
 
587
}
588