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39 bj 1
#include <iostream>
2
 
3
#include "Manifold.h"
4
#include "VertexCirculator.h"
5
#include "FaceCirculator.h"
6
 
7
 
8
namespace HMesh
9
{
10
	using namespace std;
11
	using namespace CGLA;
12
 
13
	void Manifold::get_bbox(Vec3f& pmin, Vec3f& pmax) 
14
	{
15
		VertexIter vi = vertices_begin();
62 jab 16
		pmin = pmax = vi->pos;
39 bj 17
		for(++vi;vi != vertices_end(); ++vi)
18
			{
62 jab 19
				pmin = v_min(vi->pos, pmin);
20
				pmax = v_max(vi->pos, pmax);
39 bj 21
			}
22
	}
23
 
24
  void Manifold::get_bsphere(CGLA::Vec3f& c, float& r) 
25
  {
26
    Vec3f p0,p7;
27
    get_bbox(p0, p7);
28
    Vec3f rad = (p7 - p0)/2.0;
29
    c = p0 + rad;
30
    r = rad.length();
31
  }
32
 
33
 
34
	VertexIter Manifold::split_edge(HalfEdgeIter h)
35
	{
36
		HalfEdgeIter ho = h->opp;
37
		VertexIter v  = h->vert;
38
		VertexIter vo = ho->vert;
62 jab 39
		Vec3f np = (v->pos+vo->pos)/2.0f;
39 bj 40
 
41
		VertexIter vn = create_vertex(np);
42
		vn->he = h;
43
 
44
		HalfEdgeIter hn = create_halfedge();
45
		HalfEdgeIter hno = create_halfedge();
46
 
47
		vo->he = hn;
48
		v->he = ho;
49
 
50
		glue(hn,hno);
51
		link(h->prev, hn);
52
		link(hn,h);
53
		hn->vert = vn;
54
 
55
		link(hno,ho->next);
56
		link(ho, hno);
57
		hno->vert = vo;
58
		ho->vert = vn;
59
 
104 jab 60
		if(h->face != NULL_FACE_ITER)
61
				h->face->last = hn;
62
		if(ho->face != NULL_FACE_ITER)
63
				ho->face->last = ho;
64
 
39 bj 65
		hn->face = h->face;
66
		hno->face = ho->face;
67
 
62 jab 68
		check_boundary_consistency(vn);
69
		check_boundary_consistency(v);
70
		check_boundary_consistency(vo);
39 bj 71
		return vn;
72
	}
73
 
74
 
75
	void Manifold::remove_face_if_degenerate(HalfEdgeIter h0)
76
	{
77
		if(h0->next->next == h0)
78
			{
79
				HalfEdgeIter h1 = h0->next;
80
 
81
				HalfEdgeIter h0o = h0->opp;
82
				HalfEdgeIter h1o = h1->opp;
83
 
84
				glue(h0o, h1o);
85
 
86
				VertexIter v0 = h1->vert;
87
				VertexIter v1 = h0->vert;
88
				v0->he = h1o;
89
				v1->he = h0o;
90
 
91
				if(h0->face != NULL_FACE_ITER)
92
					erase_face(h0->face);
93
				erase_halfedge(h0);
94
				erase_halfedge(h1);
95
 
62 jab 96
				check_boundary_consistency(v0);
97
				check_boundary_consistency(v1);
39 bj 98
 
99
			}
100
	}
101
 
102
	bool Manifold::collapse_precond(VertexIter v1, HalfEdgeIter h)
113 jab 103
	{			
39 bj 104
		VertexIter v2 = h->vert;
105
 
106
		std::vector<int> link1;
107
		VertexCirculator vc1(v1);
108
		for(;!vc1.end();++vc1)
109
			link1.push_back(reinterpret_cast<int>(&(*vc1.get_vertex())));
110
		assert(link1.size()>=2);
111
 
112
		std::vector<int> link2;
113
		VertexCirculator vc2(v2);
114
		for(;!vc2.end();++vc2)
115
			link2.push_back(reinterpret_cast<int>(&(*vc2.get_vertex())));
116
		assert(link2.size()>=2);
117
 
118
		sort(link1.begin(),link1.end());
119
		sort(link2.begin(),link2.end());
120
 
121
		vector<int> lisect;
122
		back_insert_iterator<vector<int> > lii(lisect);
123
 
124
		set_intersection(link1.begin(), link1.end(),
125
										 link2.begin(), link2.end(),
126
										 lii);
127
 
128
 
129
		// If the adjacent face is a triangle (see 2)
130
		int k=0;
131
		if(h->next->next->next == h)
132
		{
133
			// VALENCY 4 TEST
134
			if(valency(h->next->vert)<4)
135
				return false;
136
 
137
			vector<int>::iterator iter;
138
			iter = find(lisect.begin(),	lisect.end(),
139
									reinterpret_cast<int>(&(*h->next->vert)));
140
			assert(iter != lisect.end());
141
			lisect.erase(iter);
142
			++k;
143
 
144
		}
145
		// If the adjacent face is a triangle (see 2)
146
		if(h->opp->next->next->next == h->opp)
147
		{
148
			// VALENCY 4 TEST
149
			if(valency(h->opp->next->vert)<4)
150
				return false;
151
 
152
			vector<int>::iterator iter;
153
			iter = find(lisect.begin(),	lisect.end(),
154
									reinterpret_cast<int>(&(*h->opp->next->vert)));
155
			assert(iter != lisect.end());
156
			lisect.erase(iter);
157
			++k;
158
 
159
		}
160
		if(lisect.size() !=0) // See 3.
161
			return false;
162
 
163
		// TETRAHEDRON TEST
164
		if(k==2 && (link1.size()+link2.size()==6)) 
165
			return false;
166
 
167
		// Test that we are not merging holes (see 6)
62 jab 168
		if(is_boundary(v1) && is_boundary(v2) &&
39 bj 169
			 (h->face != NULL_FACE_ITER) &&
170
			 (h->opp->face != NULL_FACE_ITER))
171
			return false;
172
 
173
 
174
		return true;
175
	}
176
 
177
 
178
 	void Manifold::collapse_halfedge(VertexIter v, HalfEdgeIter h, 
179
																	 bool avg_vertices)
180
	{
181
		HalfEdgeIter ho = h->opp;
182
		VertexIter n = h->vert;
183
 
184
		if(avg_vertices)
62 jab 185
			n->pos = ((v->pos + n->pos) / 2.0f);
39 bj 186
 
187
		HalfEdgeIter hn = h->next;
188
		HalfEdgeIter hp = h->prev;
189
		HalfEdgeIter hon = ho->next;
190
		HalfEdgeIter hop = ho->prev;
191
 
62 jab 192
		bool neighbour_is_boundary = is_boundary(n);
39 bj 193
 
194
		VertexCirculator vc(v);
195
		for(;!vc.end();++vc)
196
			vc.get_opp_halfedge()->vert = n;
197
 
198
		n->he = h->next;
199
 
200
		link(hp, hn);
201
		if(h->face != NULL_FACE_ITER)
202
			h->face->last = hn;
203
 
204
		link(hop, hon);
205
		if(ho->face != NULL_FACE_ITER)
206
			ho->face->last = hon;
207
 
208
 
209
 
210
		erase_vertex(v);
211
 		erase_halfedge(h);
212
 		erase_halfedge(ho);
213
 
214
		remove_face_if_degenerate(hn);
215
		remove_face_if_degenerate(hon);
216
 
62 jab 217
		check_boundary_consistency(n);
39 bj 218
	}
219
 
220
	bool Manifold::is_valid()
221
	{
222
		HalfEdgeIter he0 = halfedges_begin();
223
		while(he0 != halfedges_end())
224
			{
225
				if(he0->prev == NULL_HALFEDGE_ITER)
226
					{
227
						cout << "Halfedge lacks previous" << endl;
228
						return false;
229
					}
230
				if(he0->next == NULL_HALFEDGE_ITER)
231
					{
232
						cout << "Halfedge lacks next" << endl;
233
						return false;
234
					}
235
				if(he0->opp == NULL_HALFEDGE_ITER)
236
					{
237
						cout << "Halfedge lacks opposite" << endl;
238
						return false;
239
					}
240
				if(he0->vert == NULL_VERTEX_ITER)
241
					{
242
						cout << "Halfedge lacks vertex" << endl;
243
						return false;
244
					}				
245
				++he0;
246
			}
247
 
248
		VertexIter vi = vertices_begin();
249
		while(vi != vertices_end())
250
			{
251
				std::vector<int> link;
252
				VertexCirculator vc(vi);
253
				int k=0;
254
				for(;!vc.end();++vc,++k)
255
					{
256
						if(vc.get_halfedge() == NULL_HALFEDGE_ITER)
257
							{
258
								cout << "Vertex has null outgoing he" << endl;
259
								return false;
260
							}
261
						int x = reinterpret_cast<int>(&(*vc.get_vertex()));
262
						if(find(link.begin(), link.end(), x) != link.end())
263
							{
264
								cout << "Vertex appears two times in one-ring of other vertex" << endl;
265
 								return false;
266
							}
267
						link.push_back(x);
268
						if(k==1e6) 
269
							{
270
								cout << "infin. loop around vertex" << endl;
271
								return false;
272
							}
273
					}
274
				if(link.size()==2)
275
					{
276
						cout << "Warning: A vertex with only two incident edges" << endl;
277
					}
278
				assert(link.size()>=2);
279
				++vi;
280
			}
281
 
282
		HMesh::FaceIter f = faces_begin();
283
			for(;f != faces_end(); ++f)
284
				{
285
					if(no_edges(f)<3)
286
						{
287
							cout << "Degenerate face" << endl;
288
						}
289
					FaceCirculator fc(f);
290
					int k=0;
291
					while(!fc.end())
292
						{
293
							if(fc.get_halfedge()->face != f)
294
								{
295
									cout << "Inconsistent face" << endl;
296
									return false;
297
								}
298
							if(++k==1e6) cout << "infin. loop around face" << endl;
299
							++fc;
300
						}
301
				}
302
		return true;
303
	}
304
 
305
	FaceIter Manifold::split_face(FaceIter f, VertexIter v0, VertexIter v1)
306
	{
307
		// Make sure this is not a triangle 
308
		assert(no_edges(f)>3);
309
 
310
		// Make sure we are not trying to connect a vertex to itself.
311
		assert(v0 != v1);
312
 
313
		// Find the halfedge emanating from v0 which belongs to the
314
		// face, we need to split. 
315
		VertexCirculator vc0(v0);
316
		while(vc0.get_halfedge()->face != f && !vc0.end()) vc0++;
317
		assert(!vc0.end());
318
		HalfEdgeIter h0 = vc0.get_halfedge();
319
		assert(h0->face == f); // Sanity check.
320
 
321
		// The halfedge belonging to f, going out from v0, is denoted h.
322
		// Move along h until we hit v1. Now we have the halfedge which
323
		// belongs to f and points to v1.
324
		HalfEdgeIter h = h0;
325
		while(h->vert != v1) 
326
			h = h->next;
327
 
328
		// Create a new halfedge ha which connects v1 and v0 closing the first
329
		// loop. This new halfedge becomes f->last
330
		assert(h != h0);
331
		HalfEdgeIter h1 = h->next;
332
		HalfEdgeIter ha = create_halfedge();
333
		link(h,ha);
334
		link(ha, h0);
335
		ha->face = f;
336
		ha->vert = v0;
337
		f->last = ha;
338
 
339
		// Create a new face, f2, and set all halfedges in the remaining part of 
340
		// the polygon to point to this face. 
341
		h = h1;
342
		FaceIter f2 = create_face();
343
		while(h->vert != v0) 
344
			{
345
				h->face = f2;
346
				h = h->next;
347
			}
348
		h->face = f2;
349
		assert(h != h1);
350
 
351
		// Create a new halfedge hb to connect v0 and v1. this new halfedge 
352
		// becomes f2->last
353
		HalfEdgeIter hb = create_halfedge();
354
		link(h,hb);
355
		link(hb, h1);
356
		hb->face = f2;
357
		hb->vert = v1;
358
		f2->last = hb;
359
 
360
		// Complete the operation by gluing the two new halfedges.
361
		glue(ha, hb);
362
 
363
		// Assert that the pointers are sane :-)
364
		assert(h1->prev->opp->next == h0);
365
		assert(h0->prev->opp->next == h1);
366
		assert(hb->next->face == f2);
367
		assert(hb->next->next->face == f2);
368
		assert(hb->face == f2);
369
 
370
		// Return the newly created face
371
		return f2;
372
	}
373
 
374
	void Manifold::triangulate(FaceIter f)
375
	{
376
		// Assert sanity of pointers
377
		assert(f->last->next->next != f->last);
378
		assert(f->last->next != f->last);
379
		assert(--(++f) == f);
380
		// As long as f is not a triangle.
381
		while(f->last->next->next->next != f->last)
382
			{
383
				assert(no_edges(f) != 3);
384
				// Call split face to split f into a triangle
385
				// from the first three vertices and a polygon
386
				// containing the rest of the vertices. In the
387
				// next iteration, f becomes this polygon.
388
 
389
				assert(f->last->next->next != f->last);
390
				VertexIter v0 = f->last->vert;
391
				VertexIter v1 = f->last->next->next->vert;
392
				assert(v0 != v1);
393
				f = split_face(f, v0, v1);
394
			}
395
	}
396
 
397
	bool Manifold::merge_faces(FaceIter f1, HalfEdgeIter h)
398
	{
399
		assert(h->face == f1);
400
 
401
		HalfEdgeIter ho = h->opp;
402
		FaceIter f2 = ho->face;
403
		HalfEdgeIter hn = h->next;
404
		HalfEdgeIter hon = ho->next;
405
 
406
		if(hn->vert == hon->vert) return false;
407
 
408
		HalfEdgeIter hp = h->prev;
409
		HalfEdgeIter hop = ho->prev;
410
		VertexIter v  = h->vert;
411
		VertexIter vo = ho->vert;
412
 
413
		link(hop, hn);
414
		v->he = hn;
415
 
416
		link(hp, hon);
417
		vo->he = hon;
418
 
419
		f1->last = hn;
420
		HalfEdgeIter hx = hon;
421
		assert(hx->face == f2);
422
		while(hx->face != f1)
423
			{
424
				hx->face = f1;
425
				hx = hx->next;
426
			}
427
 
62 jab 428
		check_boundary_consistency(v);
429
		check_boundary_consistency(vo);
39 bj 430
 
431
 		erase_halfedge(h);
432
 		erase_halfedge(ho);
433
		erase_face(f2);
434
 
435
		return true;
436
	}
437
 
438
 
439
	VertexIter Manifold::safe_triangulate(FaceIter f)
440
	{
441
		Vec3f p;
442
		FaceCirculator fc(f);
443
		for(;!fc.end(); ++fc)
62 jab 444
			p += fc.get_vertex()->pos;
39 bj 445
		int n = fc.no_steps();
446
		p /= n;
447
		VertexIter v = create_vertex(p);
448
		face_insert_point(f,v);
449
		return v;
450
	}
451
 
452
 
453
	void Manifold::face_insert_point(FaceIter f, VertexIter v)
454
	{
455
		vector<HalfEdgeIter> eout;
456
		vector<HalfEdgeIter> ein;
457
 
458
		HalfEdgeIter hlast = f->last;
459
		HalfEdgeIter h = hlast;
460
 
461
		do
462
			{
463
				HalfEdgeIter hn = h->next;
464
 
465
				HalfEdgeIter o = create_halfedge();
466
				HalfEdgeIter i = create_halfedge();
467
 
468
				FaceIter fn = create_face();
469
				i->face = fn;
470
				i->vert = v;
471
				o->face = fn;
472
				o->vert = h->opp->vert;
473
				h->face = fn;
474
				fn->last = o;
475
 
476
				link(i,o);
477
				link(o,h);
478
				link(h,i);
479
 
480
				eout.push_back(o);
481
				ein.push_back(i);
482
 
483
				h = hn;
484
			}
485
		while(h != hlast);
486
 
487
		int N = eout.size();
488
		for(int i=0;i<N;++i)
489
			glue(ein[i],eout[(i+1)%N]);
490
 
491
		v->he = eout[0];
492
		erase_face(f);
493
	}
494
 
495
 
496
	bool Manifold::flip(HalfEdgeIter h1)
497
	{
498
		FaceIter f1 = h1->face;
499
		HalfEdgeIter h2 = h1->opp;
500
		FaceIter f2 = h2->face;
501
 
502
		if(f1 == NULL_FACE_ITER || f2 == NULL_FACE_ITER)
503
			return false;
504
 
505
		// We can only flip an edge if both incident polygons
506
		// are triangles. Otherwise, this operation makes no sense.
507
		if(no_edges(f1) != 3)
508
			return false;
509
		if(no_edges(f2) !=3)
510
			return false;
511
 
512
		// If the valency of either vertex incident on the edge
513
		// being flipped is three, we cannot perform this operation.
514
		// That is because the vertex would then have valency two
515
		// after the operation which means it would be degenerate.
516
		VertexIter va = h1->vert;
517
		VertexIter vb = h2->vert;
518
		int vala = valency(va);
519
		int valb = valency(vb);
104 jab 520
		if((vala <= 3 && !is_boundary(va)) || 
521
			 (valb <= 3 && !is_boundary(vb)))
39 bj 522
			return false;
523
 
524
		// If the two vertices being connected by the flip are already
525
		// connected, the mesh would become degenerate, so we disallow
526
		// the operation.
527
		VertexIter vc = h1->next->vert;
528
		VertexIter vd = h2->next->vert;
529
		if(is_connected(vc,vd))
530
			return false;
531
 
532
		HalfEdgeIter ha = h1->next;
533
		HalfEdgeIter hb = h1->prev;
534
		HalfEdgeIter hc = h2->next;
535
		HalfEdgeIter hd = h2->prev;
536
 
537
		hd->face = f1;
538
		hb->face = f2;
539
		f1->last = h1;
540
		f2->last = h2;
541
 
542
		link(ha,h1);
543
		link(h1,hd);
544
		link(hd,ha);
545
 
546
		link(hc,h2);
547
		link(h2,hb);
548
		link(hb,hc);
549
 
550
		h1->vert = vd;
551
		h2->vert = vc;
552
 
553
		va->he = ha;
554
		vb->he = hc;
555
 
62 jab 556
		check_boundary_consistency(va);
557
		check_boundary_consistency(vb);
39 bj 558
		return true;
559
	}
560
 
561
		/** Give each vertex a unique id corresponding to its iterator 
562
				position */
563
		void Manifold::enumerate_vertices()
564
		{
565
			int i=0;
566
			for(VertexIter vi=vertices_begin(); vi != vertices_end(); ++vi)
567
				vi->touched = i++;
568
		}
569
 
570
		/** Give each halfedge a unique id corresponding to its iterator 
571
				position */
572
		void Manifold::enumerate_halfedges()
573
		{
574
			int i=0;
575
			for(HalfEdgeIter h=halfedges_begin(); h != halfedges_end(); ++h)
576
				h->touched = i++;
577
		}
578
 
579
		/** Give each face a unique id corresponding to its iterator 
580
				position */
581
		void Manifold::enumerate_faces()
582
		{
583
			int i=0;
584
			for(FaceIter f=faces_begin(); f != faces_end(); ++f)
585
				f->touched = i++;
586
		}
587
 
588
 
589
}
590