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/* ----------------------------------------------------------------------- *
* This file is part of GEL, http://www.imm.dtu.dk/GEL
* Copyright (C) the authors and DTU Informatics
* For license and list of authors, see ../../doc/intro.pdf
* ----------------------------------------------------------------------- */
#include "obj_save.h"
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include "../CGLA/Vec3f.h"
#include "Manifold.h"
#include "AttributeVector.h"
namespace HMesh
{
using namespace std;
using namespace CGLA;
bool obj_save(const string& filename, Manifold& m)
{
ofstream os(filename.data());
if(os.bad())
return false;
VertexAttributeVector<int> vmap;
int k = 0;
for(VertexIDIterator v = m.vertices_begin(); v != m.vertices_end(); ++v){
Vec3d p = m.pos(*v);
os << "v "<< p[0] << " " << p[1] << " " << p[2] << "\n";
vmap[*v] = k++;
}
for(FaceIDIterator f = m.faces_begin(); f != m.faces_end(); ++f){
vector<int> verts;
for(Walker w = m.walker(*f); !w.full_circle(); w = w.circulate_face_ccw()){
int idx = vmap[w.vertex()];
assert(static_cast<size_t>(idx) < m.no_vertices());
// move subscript range from 0..size-1 to 1..size according to OBJ standards
verts.push_back(idx + 1);
}
os << "f ";
for(size_t i = 0; i < verts.size() ; ++i){
os << verts[i] << " ";
}
os<<endl;
}
return true;
}
}