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601 4627 d 0 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
/trunk/GEL
/trunk/GEL/GEL-Info.plist
/trunk/GEL/GEL-Prefix.pch
/trunk/GEL/en.lproj
/trunk/GEL/en.lproj/InfoPlist.strings
/trunk/MeshEdit/bunny.png
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GL/glew.c
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/Parse.h
595 4630 d 13 h jab /trunk/src/ Merged version  
/trunk/src/HMesh/AttributeVector.h
/trunk/src/HMesh/ConnectivityKernel.cpp
/trunk/src/HMesh/ConnectivityKernel.h
/trunk/src/HMesh/ItemID.h
/trunk/src/HMesh/ItemVector.h
/trunk/src/HMesh/Iterators.h
/trunk/src/HMesh/Walker.h
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/curvature.h
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/dual.h
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/flatten.h
/trunk/src/HMesh/Face.cpp
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.cpp
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.cpp
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate_face_order.cpp
/trunk/src/HMesh/volume_polygonize.cpp
/trunk/src/HMesh/volume_polygonize.h
/trunk/src/CGLA/ArithMatFloat.h
/trunk/src/CGLA/ArithQuat.h
/trunk/src/CGLA/ArithSqMat2x2Float.h
/trunk/src/CGLA/ArithSqMat3x3Float.cpp
/trunk/src/CGLA/ArithSqMat3x3Float.h
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/ArithSqMat4x4Float.h
/trunk/src/CGLA/ArithSqMatFloat.h
/trunk/src/CGLA/ArithVec.h
/trunk/src/CGLA/ArithVec2Float.cpp
/trunk/src/CGLA/ArithVec2Float.h
/trunk/src/CGLA/ArithVec3Float.cpp
/trunk/src/CGLA/ArithVec3Float.h
/trunk/src/CGLA/ArithVec3Int.h
/trunk/src/CGLA/ArithVec4Float.h
/trunk/src/CGLA/ArithVec4Int.h
/trunk/src/CGLA/ArithVecFloat.h
/trunk/src/CGLA/ArithVecInt.h
/trunk/src/CGLA/BitMask.h
/trunk/src/CGLA/CGLA.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/CGLA/ExceptionStandard.h
/trunk/src/CGLA/Mat2x2d.h
/trunk/src/CGLA/Mat2x2f.h
/trunk/src/CGLA/Mat2x3d.h
/trunk/src/CGLA/Mat2x3f.h
/trunk/src/CGLA/Mat3x3d.cpp
/trunk/src/CGLA/Mat3x3d.h
/trunk/src/CGLA/Mat3x3f.cpp
/trunk/src/CGLA/Mat3x3f.h
/trunk/src/CGLA/Mat4x4d.cpp
/trunk/src/CGLA/Mat4x4d.h
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/CGLA/Mat4x4f.h
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quaternion.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/TableTrigonometry.cpp
/trunk/src/CGLA/TableTrigonometry.h
/trunk/src/CGLA/UnitVector.h
/trunk/src/CGLA/Vec2d.h
/trunk/src/CGLA/Vec2f.h
/trunk/src/CGLA/Vec2i.cpp
/trunk/src/CGLA/Vec2i.h
/trunk/src/CGLA/Vec2ui.h
/trunk/src/CGLA/Vec3Hf.h
/trunk/src/CGLA/Vec3d.h
/trunk/src/CGLA/Vec3f.cpp
/trunk/src/CGLA/Vec3f.h
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/CGLA/Vec3i.h
/trunk/src/CGLA/Vec3uc.h
/trunk/src/CGLA/Vec3usi.h
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/Vec4f.h
/trunk/src/CGLA/Vec4i.h
/trunk/src/CGLA/Vec4uc.h
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/CGLA/eigensolution.h
/trunk/src/CGLA/gel_rand.cpp
/trunk/src/CGLA/statistics.cpp
/trunk/src/CGLA/statistics.h
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.cpp
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.cpp
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/obj_load.h
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.c
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.cpp
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.cpp
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.cpp
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/HMesh/x3d_save.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/LinAlg/LapackFunc.cpp
/trunk/src/LinAlg/LapackFunc.h
/trunk/src/LinAlg/LinAlgIO.cpp
/trunk/src/LinAlg/LinAlgIO.h
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/CMakeLists.txt
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.cpp
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.cpp
/trunk/src/Util/string_utils.h
521 5407 d 5 h s042372 /trunk/src/HMesh/ minor bugfixes  
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/quadric_simplify.cpp
417 5983 d 6 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
/trunk/src/CGLA/gel_rand.cpp
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/CGLA/CGLA.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/HashKey.cpp
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-mat/mat_test.cpp
/trunk/test/CGLA-vec/vec_test.cpp
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/Geometry-kdtree/kdtree-test.cpp
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/eigensolvertest.cpp
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/LinAlg-leastsq/leastsq-test.cpp
373 6140 d 9 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/wireframe.cpp
/trunk/apps/Pathtracer/core.h
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/RangeScanViewer/plyfile.c
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_helper.c
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/tessellate.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/ArgExtracter.h
367 6170 d 9 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
363 6278 d 6 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
362 6283 d 0 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/x3d_load.h
357 6401 d 10 h jab /trunk/ A number of changes were made to quadric simplification  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
315 6704 d 11 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
222 6966 d 6 h jab /trunk/src/ minor changes  
/trunk/src/Geometry/QEM.cpp
/trunk/src/HMesh/quadric_simplify.cpp
220 6966 d 9 h jab /trunk/ Fixed QEM problems  
/trunk/apps/Decimator/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
219 6966 d 10 h bj /trunk/src/HMesh/ #include "Util/BinaryHeap.h" removed  
/trunk/src/HMesh/quadric_simplify.cpp
215 6967 d 8 h jab /trunk/src/HMesh/ Our version of QSlim has been greatly improved. It now performs
consistency checks to avoid bad edge collapses which will flip
triangles. Another fixed problem was a voracious memory hunger.

Fuzzy vector median smoothing has been added.

Other changes are minor.
 
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/volume_polygonize.cpp
182 7141 d 13 h bj /trunk/ merged restructuring branch properly  
/trunk/src/HMesh/build_manifold.cpp
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/fair_polygonize.cpp
/trunk/src/HMesh/fair_polygonize.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.cpp
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/triangulate_face_order.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/HMesh/x3d_save.h
/trunk/src/gel.doxygen
/trunk/GEL.sln
/trunk/apps/BloomenthalPolygonize/BloomenthalPolygonize.vcproj
/trunk/apps/BoundaryCollapse/BoundaryCollapse.vcproj
/trunk/apps/Decimator/Decimator.vcproj
/trunk/apps/OBJViewer/OBJViewer.vcproj
/trunk/apps/VolumePolygonize/VolumePolygonize.vcproj
/trunk/src/CGLA/CGLA.vcproj
/trunk/src/GLGraphics/GLGraphics.vcproj
/trunk/src/Geometry/Geometry.vcproj
/trunk/src/HMesh/HMesh.vcproj
/trunk/src/LinAlg/LinAlg.vcproj
/trunk/src/Util/Util.vcproj
/trunk/test/CGLA-covariance/CGLA_covariance.vcproj
/trunk/test/CGLA-mat/CGLA_mat.vcproj
/trunk/test/CGLA-ogl/CGLA_ogl.vcproj
/trunk/test/CGLA-simple/CGLA_simple.vcproj
/trunk/test/CGLA-vec/CGLA_vec.vcproj
/trunk/test/Geometry-kdtree/Geometry_kdtree.vcproj
/trunk/test/LinAlg-leastsq/LinAlg_leastsq.vcproj
/trunk/test/Util-resman/Util_resman.vcproj
155 7177 d 11 h jab /branches/restructuring/src/HMesh/ Took the chance to make some changes to Manifold which used to be a struct
and is now a class.

Also the collapse and precond functions now longer take the redundant
vertexIter arg.
 
/branches/restructuring/src/HMesh/Manifold.cpp
/branches/restructuring/src/HMesh/Manifold.h
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/caps_and_needles.cpp
/branches/restructuring/src/HMesh/fair_polygonize.cpp
/branches/restructuring/src/HMesh/fair_polygonize.h
/branches/restructuring/src/HMesh/quadric_simplify.cpp
150 7178 d 11 h jab /branches/restructuring/src/ Many files have been moved.  
/branches/restructuring/src/GLGraphics/Texmap.cpp
/branches/restructuring/src/GLGraphics/Texmap.h
/branches/restructuring/src/Geometry/Texmap.cpp
/branches/restructuring/src/Geometry/Texmap.h
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/build_manifold.h
/branches/restructuring/src/HMesh/caps_and_needles.cpp
/branches/restructuring/src/HMesh/caps_and_needles.h
/branches/restructuring/src/HMesh/mesh_optimization.cpp
/branches/restructuring/src/HMesh/mesh_optimization.h
/branches/restructuring/src/HMesh/obj_load.cpp
/branches/restructuring/src/HMesh/obj_load.h
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/branches/restructuring/src/HMesh/quadric_simplify.cpp
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/branches/restructuring/src/HMesh/refine_edges.cpp
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/branches/restructuring/src/HMesh/triangulate.cpp
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/branches/restructuring/src/HMesh/triangulate_face_order.cpp
/branches/restructuring/src/HMesh/x3d_load.cpp
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149 7178 d 11 h jab /branches/restructuring/src/HMesh/ A lot of stuff previously in the Util library has been moved here.  
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/build_manifold.h
/branches/restructuring/src/HMesh/caps_and_needles.cpp
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/branches/restructuring/src/HMesh/fair_polygonize.cpp
/branches/restructuring/src/HMesh/fair_polygonize.h
/branches/restructuring/src/HMesh/mesh_optimization.cpp
/branches/restructuring/src/HMesh/mesh_optimization.h
/branches/restructuring/src/HMesh/obj_load.cpp
/branches/restructuring/src/HMesh/obj_load.h
/branches/restructuring/src/HMesh/obj_save.cpp
/branches/restructuring/src/HMesh/obj_save.h
/branches/restructuring/src/HMesh/quadric_simplify.cpp
/branches/restructuring/src/HMesh/quadric_simplify.h
/branches/restructuring/src/HMesh/refine_edges.cpp
/branches/restructuring/src/HMesh/refine_edges.h
/branches/restructuring/src/HMesh/smooth.cpp
/branches/restructuring/src/HMesh/smooth.h
/branches/restructuring/src/HMesh/triangulate.cpp
/branches/restructuring/src/HMesh/triangulate.h
/branches/restructuring/src/HMesh/triangulate_face_order.cpp
/branches/restructuring/src/HMesh/x3d_load.cpp
/branches/restructuring/src/HMesh/x3d_load.h
/branches/restructuring/src/HMesh/x3d_save.cpp
/branches/restructuring/src/HMesh/x3d_save.h