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220 6931 d 22 h jab /trunk/ Fixed QEM problems  
/trunk/apps/Decimator/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
219 6932 d 0 h bj /trunk/src/HMesh/ #include "Util/BinaryHeap.h" removed  
/trunk/src/HMesh/quadric_simplify.cpp
215 6932 d 22 h jab /trunk/src/HMesh/ Our version of QSlim has been greatly improved. It now performs
consistency checks to avoid bad edge collapses which will flip
triangles. Another fixed problem was a voracious memory hunger.

Fuzzy vector median smoothing has been added.

Other changes are minor.
 
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/volume_polygonize.cpp
182 7107 d 3 h bj /trunk/ merged restructuring branch properly  
/trunk/src/HMesh/build_manifold.cpp
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/fair_polygonize.cpp
/trunk/src/HMesh/fair_polygonize.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.cpp
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/triangulate_face_order.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/HMesh/x3d_save.h
/trunk/src/gel.doxygen
/trunk/GEL.sln
/trunk/apps/BloomenthalPolygonize/BloomenthalPolygonize.vcproj
/trunk/apps/BoundaryCollapse/BoundaryCollapse.vcproj
/trunk/apps/Decimator/Decimator.vcproj
/trunk/apps/OBJViewer/OBJViewer.vcproj
/trunk/apps/VolumePolygonize/VolumePolygonize.vcproj
/trunk/src/CGLA/CGLA.vcproj
/trunk/src/GLGraphics/GLGraphics.vcproj
/trunk/src/Geometry/Geometry.vcproj
/trunk/src/HMesh/HMesh.vcproj
/trunk/src/LinAlg/LinAlg.vcproj
/trunk/src/Util/Util.vcproj
/trunk/test/CGLA-covariance/CGLA_covariance.vcproj
/trunk/test/CGLA-mat/CGLA_mat.vcproj
/trunk/test/CGLA-ogl/CGLA_ogl.vcproj
/trunk/test/CGLA-simple/CGLA_simple.vcproj
/trunk/test/CGLA-vec/CGLA_vec.vcproj
/trunk/test/Geometry-kdtree/Geometry_kdtree.vcproj
/trunk/test/LinAlg-leastsq/LinAlg_leastsq.vcproj
/trunk/test/Util-resman/Util_resman.vcproj
155 7143 d 1 h jab /branches/restructuring/src/HMesh/ Took the chance to make some changes to Manifold which used to be a struct
and is now a class.

Also the collapse and precond functions now longer take the redundant
vertexIter arg.
 
/branches/restructuring/src/HMesh/Manifold.cpp
/branches/restructuring/src/HMesh/Manifold.h
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/caps_and_needles.cpp
/branches/restructuring/src/HMesh/fair_polygonize.cpp
/branches/restructuring/src/HMesh/fair_polygonize.h
/branches/restructuring/src/HMesh/quadric_simplify.cpp
150 7144 d 0 h jab /branches/restructuring/src/ Many files have been moved.  
/branches/restructuring/src/GLGraphics/Texmap.cpp
/branches/restructuring/src/GLGraphics/Texmap.h
/branches/restructuring/src/Geometry/Texmap.cpp
/branches/restructuring/src/Geometry/Texmap.h
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/build_manifold.h
/branches/restructuring/src/HMesh/caps_and_needles.cpp
/branches/restructuring/src/HMesh/caps_and_needles.h
/branches/restructuring/src/HMesh/mesh_optimization.cpp
/branches/restructuring/src/HMesh/mesh_optimization.h
/branches/restructuring/src/HMesh/obj_load.cpp
/branches/restructuring/src/HMesh/obj_load.h
/branches/restructuring/src/HMesh/obj_save.cpp
/branches/restructuring/src/HMesh/obj_save.h
/branches/restructuring/src/HMesh/quadric_simplify.cpp
/branches/restructuring/src/HMesh/quadric_simplify.h
/branches/restructuring/src/HMesh/refine_edges.cpp
/branches/restructuring/src/HMesh/refine_edges.h
/branches/restructuring/src/HMesh/smooth.cpp
/branches/restructuring/src/HMesh/smooth.h
/branches/restructuring/src/HMesh/triangulate.cpp
/branches/restructuring/src/HMesh/triangulate.h
/branches/restructuring/src/HMesh/triangulate_face_order.cpp
/branches/restructuring/src/HMesh/x3d_load.cpp
/branches/restructuring/src/HMesh/x3d_load.h
/branches/restructuring/src/HMesh/x3d_save.cpp
/branches/restructuring/src/HMesh/x3d_save.h
149 7144 d 0 h jab /branches/restructuring/src/HMesh/ A lot of stuff previously in the Util library has been moved here.  
/branches/restructuring/src/HMesh/build_manifold.cpp
/branches/restructuring/src/HMesh/build_manifold.h
/branches/restructuring/src/HMesh/caps_and_needles.cpp
/branches/restructuring/src/HMesh/caps_and_needles.h
/branches/restructuring/src/HMesh/fair_polygonize.cpp
/branches/restructuring/src/HMesh/fair_polygonize.h
/branches/restructuring/src/HMesh/mesh_optimization.cpp
/branches/restructuring/src/HMesh/mesh_optimization.h
/branches/restructuring/src/HMesh/obj_load.cpp
/branches/restructuring/src/HMesh/obj_load.h
/branches/restructuring/src/HMesh/obj_save.cpp
/branches/restructuring/src/HMesh/obj_save.h
/branches/restructuring/src/HMesh/quadric_simplify.cpp
/branches/restructuring/src/HMesh/quadric_simplify.h
/branches/restructuring/src/HMesh/refine_edges.cpp
/branches/restructuring/src/HMesh/refine_edges.h
/branches/restructuring/src/HMesh/smooth.cpp
/branches/restructuring/src/HMesh/smooth.h
/branches/restructuring/src/HMesh/triangulate.cpp
/branches/restructuring/src/HMesh/triangulate.h
/branches/restructuring/src/HMesh/triangulate_face_order.cpp
/branches/restructuring/src/HMesh/x3d_load.cpp
/branches/restructuring/src/HMesh/x3d_load.h
/branches/restructuring/src/HMesh/x3d_save.cpp
/branches/restructuring/src/HMesh/x3d_save.h