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#include <iostream>
#include "Util/Timer.h"
#include "Util/Parse.h"
#include "Util/XmlParser.h"
#include "HMesh/Manifold.h"
#include "build_manifold.h"
#include "x3d_load.h"
using namespace CGLA;
using namespace Util;
using namespace std;
using namespace HMesh;
namespace HMesh
{
namespace
{
vector<int> faces;
vector<int> indices;
vector<Vec3f> vertices;
void coord_index_to_face_vec(const vector<int>& coord_index,
vector<int>& faces,
vector<int>& indices)
{
Face face;
size_t k=0;
for(size_t i=0;i<coord_index.size();i++)
{
int idx = coord_index[i];
if (idx==-1)
{
faces.push_back(k);
k=0;
}
else
{
indices.push_back(idx);
++k;
}
}
}
}
void handle_X3D(XmlElement& elem)
{
elem.process_elements();
}
void handle_Scene(XmlElement& elem)
{
elem.process_elements();
}
void handle_Transform(XmlElement& elem)
{
elem.process_elements();
}
void handle_Shape(XmlElement& elem)
{
cout << "Found shape" << endl;
elem.process_elements();
cout << "Shape ends" << endl;
}
void handle_IndexedFaceSet(XmlElement& elem)
{
vector<int> coord_index;
parse(elem.atts["coordIndex"].c_str(), coord_index);
coord_index_to_face_vec(coord_index, faces, indices);
elem.process_elements();
}
void handle_Coordinate(XmlElement& elem)
{
parse(elem.atts["point"].c_str(), vertices);
}
int find_last_of(const std::string& F, const std::string& C)
{
size_t pos = F.find_last_of(C);
if (pos == string::npos)
return -1;
return pos;
}
bool x3d_load(const std::string& filename, Manifold& mani)
{
faces.clear();
indices.clear();
vertices.clear();
Timer tim;
tim.start();
std::string baseurl;
int idx = s_max(find_last_of(filename, "\\"),
find_last_of(filename, "/"));
if(idx != -1)
baseurl = std::string(filename.substr(0, idx+1));
XmlDoc x3d_doc(filename.c_str());
x3d_doc.add_handler("X3D", handle_X3D);
x3d_doc.add_handler("Scene", handle_Scene);
x3d_doc.add_handler("Shape", handle_Shape);
x3d_doc.add_handler("Transform", handle_Transform);
x3d_doc.add_handler("IndexedFaceSet", handle_IndexedFaceSet);
x3d_doc.add_handler("Coordinate", handle_Coordinate);
x3d_doc.process_elements();
build_manifold(mani, vertices.size(), &vertices[0], faces.size(),
&faces[0], &indices[0]);
cout << " Loading took " << tim.get_secs() << endl;
return false;
}
}